mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 17:17:45 +00:00
LibJS: Let Shape store a Realm instead of a GlobalObject
This is a cautious first step towards being able to create JS objects before a global object has been instantiated.
This commit is contained in:
parent
7a6935a2ff
commit
50d951aea2
22 changed files with 104 additions and 55 deletions
|
@ -47,7 +47,7 @@ public:
|
|||
Prototype,
|
||||
};
|
||||
|
||||
explicit Shape(Object& global_object);
|
||||
explicit Shape(Realm&);
|
||||
Shape(Shape& previous_shape, StringOrSymbol const& property_key, PropertyAttributes attributes, TransitionType);
|
||||
Shape(Shape& previous_shape, Object* new_prototype);
|
||||
|
||||
|
@ -61,6 +61,7 @@ public:
|
|||
bool is_unique() const { return m_unique; }
|
||||
Shape* create_unique_clone() const;
|
||||
|
||||
Realm& realm() const { return m_realm; }
|
||||
GlobalObject* global_object() const;
|
||||
|
||||
Object* prototype() { return m_prototype; }
|
||||
|
@ -92,7 +93,7 @@ private:
|
|||
|
||||
void ensure_property_table() const;
|
||||
|
||||
Object* m_global_object { nullptr };
|
||||
Realm& m_realm;
|
||||
|
||||
mutable OwnPtr<HashMap<StringOrSymbol, PropertyMetadata>> m_property_table;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue