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https://github.com/RGBCube/serenity
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LibJS: Let Shape store a Realm instead of a GlobalObject
This is a cautious first step towards being able to create JS objects before a global object has been instantiated.
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22 changed files with 104 additions and 55 deletions
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@ -50,8 +50,9 @@
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namespace Web::Bindings {
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WindowObject::WindowObject(HTML::Window& impl)
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: m_impl(impl)
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WindowObject::WindowObject(JS::Realm& realm, HTML::Window& impl)
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: GlobalObject(realm)
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, m_impl(impl)
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{
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impl.set_wrapper({}, *this);
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}
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@ -32,7 +32,7 @@ class WindowObject
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JS_OBJECT(WindowObject, JS::GlobalObject);
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public:
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explicit WindowObject(HTML::Window&);
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explicit WindowObject(JS::Realm&, HTML::Window&);
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virtual void initialize_global_object() override;
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virtual ~WindowObject() override = default;
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