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LibJS: Let Shape store a Realm instead of a GlobalObject
This is a cautious first step towards being able to create JS objects before a global object has been instantiated.
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22 changed files with 104 additions and 55 deletions
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@ -32,7 +32,7 @@ class WindowObject
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JS_OBJECT(WindowObject, JS::GlobalObject);
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public:
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explicit WindowObject(HTML::Window&);
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explicit WindowObject(JS::Realm&, HTML::Window&);
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virtual void initialize_global_object() override;
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virtual ~WindowObject() override = default;
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