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LibJS: Let Shape store a Realm instead of a GlobalObject
This is a cautious first step towards being able to create JS objects before a global object has been instantiated.
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22 changed files with 104 additions and 55 deletions
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@ -113,7 +113,7 @@ void Worker::run_a_worker(AK::URL& url, EnvironmentSettingsObject& outside_setti
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// FIXME: Make and use subclasses of WorkerGlobalScope, however this requires JS::GlobalObject to
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// play nicely with the IDL interpreter, to make spec-compliant extensions, which it currently does not.
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m_worker_scope = m_worker_vm->heap().allocate_without_global_object<JS::GlobalObject>();
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m_worker_scope = m_worker_vm->heap().allocate_without_global_object<JS::GlobalObject>(*m_worker_realm);
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m_worker_scope->initialize_global_object();
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m_console = adopt_ref(*new WorkerDebugConsoleClient(m_worker_scope->console()));
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