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LibJS: Let Shape store a Realm instead of a GlobalObject

This is a cautious first step towards being able to create JS objects
before a global object has been instantiated.
This commit is contained in:
Andreas Kling 2022-08-01 20:27:20 +02:00
parent 7a6935a2ff
commit 50d951aea2
22 changed files with 104 additions and 55 deletions

View file

@ -26,12 +26,13 @@ WebContentConsoleClient::WebContentConsoleClient(JS::Console& console, WeakPtr<J
auto& vm = m_interpreter->vm();
auto& global_object = m_interpreter->global_object();
auto console_global_object = m_interpreter->heap().allocate_without_global_object<ConsoleGlobalObject>(static_cast<Web::Bindings::WindowObject&>(global_object));
auto console_global_object = m_interpreter->heap().allocate_without_global_object<ConsoleGlobalObject>(m_interpreter->realm(), static_cast<Web::Bindings::WindowObject&>(global_object));
// NOTE: We need to push an execution context here for NativeFunction::create() to succeed during global object initialization.
// It gets removed immediately after creating the interpreter in Document::interpreter().
auto& eso = verify_cast<Web::HTML::EnvironmentSettingsObject>(*m_interpreter->realm().host_defined());
vm.push_execution_context(eso.realm_execution_context());
console_global_object->set_associated_realm(m_interpreter->realm());
console_global_object->initialize_global_object();
vm.pop_execution_context();