1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 21:57:43 +00:00

LibJS: Let Shape store a Realm instead of a GlobalObject

This is a cautious first step towards being able to create JS objects
before a global object has been instantiated.
This commit is contained in:
Andreas Kling 2022-08-01 20:27:20 +02:00
parent 7a6935a2ff
commit 50d951aea2
22 changed files with 104 additions and 55 deletions

View file

@ -92,7 +92,10 @@ class ReplObject final : public JS::GlobalObject {
JS_OBJECT(ReplObject, JS::GlobalObject);
public:
ReplObject() = default;
ReplObject(JS::Realm& realm)
: GlobalObject(realm)
{
}
virtual void initialize_global_object() override;
virtual ~ReplObject() override = default;
@ -110,7 +113,10 @@ class ScriptObject final : public JS::GlobalObject {
JS_OBJECT(ScriptObject, JS::GlobalObject);
public:
ScriptObject() = default;
ScriptObject(JS::Realm& realm)
: JS::GlobalObject(realm)
{
}
virtual void initialize_global_object() override;
virtual ~ScriptObject() override = default;