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WindowServer: New title bar vars for themes

The theming system can now control title bar height, title button
size, title stripe color and the title text shadow color.
The implemented theme metrics system could be later extended to LibGUI
to allow themes to change widget padding, border width, etc.
This commit is contained in:
Nullspeak 2020-07-17 10:27:55 +10:00 committed by Andreas Kling
parent 8e364b9780
commit 51b2b0d5e5
7 changed files with 142 additions and 10 deletions

View file

@ -39,8 +39,6 @@
namespace WindowServer {
static const int window_titlebar_height = 19;
static const char* s_close_button_bitmap_data = {
"## ##"
"### ###"
@ -153,6 +151,7 @@ void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
Gfx::IntRect WindowFrame::title_bar_rect() const
{
auto window_titlebar_height = WindowManager::the().palette().window_title_height();
if (m_window.type() == WindowType::Notification)
return { m_window.width() + 3, 3, window_titlebar_height, m_window.height() };
return { 4, 4, m_window.width(), window_titlebar_height };
@ -207,8 +206,8 @@ void WindowFrame::paint_notification_frame(Gfx::Painter& painter)
int stripe_top = m_buttons.last().relative_rect().bottom() + 4;
int stripe_bottom = m_window.height() - 3;
if (stripe_top && stripe_bottom && stripe_top < stripe_bottom) {
for (int i = 2; i <= window_titlebar_height - 2; i += 2) {
painter.draw_line({ titlebar_rect.x() + i, stripe_top }, { titlebar_rect.x() + i, stripe_bottom }, palette.active_window_border1());
for (int i = 2; i <= palette.window_title_height() - 2; i += 2) {
painter.draw_line({ titlebar_rect.x() + i, stripe_top }, { titlebar_rect.x() + i, stripe_bottom }, palette.window_title_stripes());
}
}
}
@ -241,7 +240,7 @@ void WindowFrame::paint_normal_frame(Gfx::Painter& painter)
int stripe_right = leftmost_button_rect.left() - 3;
if (stripe_left && stripe_right && stripe_left < stripe_right) {
for (int i = 2; i <= titlebar_inner_rect.height() - 2; i += 2) {
painter.draw_line({ stripe_left, titlebar_inner_rect.y() + i }, { stripe_right, titlebar_inner_rect.y() + i }, border_color);
painter.draw_line({ stripe_left, titlebar_inner_rect.y() + i }, { stripe_right, titlebar_inner_rect.y() + i }, palette.window_title_stripes());
}
}
@ -259,7 +258,7 @@ void WindowFrame::paint_normal_frame(Gfx::Painter& painter)
auto clipped_title_rect = titlebar_title_rect;
clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
if (!clipped_title_rect.is_empty()) {
painter.draw_text(clipped_title_rect.translated(1, 2), title_text, wm.window_title_font(), Gfx::TextAlignment::CenterLeft, border_color.darkened(0.4), Gfx::TextElision::Right);
painter.draw_text(clipped_title_rect.translated(1, 2), title_text, wm.window_title_font(), Gfx::TextAlignment::CenterLeft, palette.window_title_shadow(), Gfx::TextElision::Right);
// FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
painter.draw_text(clipped_title_rect.translated(0, 1), title_text, wm.window_title_font(), Gfx::TextAlignment::CenterLeft, title_color, Gfx::TextElision::Right);
}
@ -293,6 +292,7 @@ static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& re
return rect;
auto type = window.type();
auto window_titlebar_height = WindowManager::the().palette().window_title_height();
switch (type) {
case WindowType::Normal:
@ -331,8 +331,9 @@ void WindowFrame::invalidate_title_bar()
void WindowFrame::notify_window_rect_changed(const Gfx::IntRect& old_rect, const Gfx::IntRect& new_rect)
{
int window_button_width = 15;
int window_button_height = 15;
auto palette = WindowManager::the().palette();
int window_button_width = palette.window_title_button_width();
int window_button_height = palette.window_title_button_height();
int pos;
if (m_window.type() == WindowType::Notification)
pos = title_bar_rect().top() + 2;
@ -341,10 +342,11 @@ void WindowFrame::notify_window_rect_changed(const Gfx::IntRect& old_rect, const
for (auto& button : m_buttons) {
if (m_window.type() == WindowType::Notification) {
Gfx::IntRect rect { 0, pos, window_button_width, window_button_height };
// The button height & width have to be equal or it leaks out of its area
Gfx::IntRect rect { 0, pos, window_button_height, window_button_height };
rect.center_horizontally_within(title_bar_rect());
button.set_relative_rect(rect);
pos += window_button_width;
pos += window_button_height;
} else {
pos -= window_button_width;
Gfx::IntRect rect { pos, 0, window_button_width, window_button_height };