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WebContent: Implement $0 special variable in Browser JS Console

`$0` is a helpful variable in other browsers' JS consoles, which points
to whichever DOM Node is currently selected in the DOM Inspector. And
now we have it too! :^)
This commit is contained in:
Sam Atkins 2021-09-03 10:22:47 +01:00 committed by Andreas Kling
parent 7838eab341
commit 5220d6d2e5
2 changed files with 35 additions and 0 deletions

View file

@ -5,6 +5,8 @@
*/
#include "ConsoleGlobalObject.h"
#include <LibWeb/Bindings/NodeWrapper.h>
#include <LibWeb/Bindings/NodeWrapperFactory.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Window.h>
@ -20,6 +22,14 @@ ConsoleGlobalObject::~ConsoleGlobalObject()
{
}
void ConsoleGlobalObject::initialize_global_object()
{
Base::initialize_global_object();
// $0 magic variable
define_native_accessor("$0", inspected_node_getter, nullptr, 0);
}
void ConsoleGlobalObject::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
@ -87,4 +97,24 @@ JS::MarkedValueList ConsoleGlobalObject::internal_own_property_keys() const
return m_window_object->internal_own_property_keys();
}
JS_DEFINE_NATIVE_GETTER(ConsoleGlobalObject::inspected_node_getter)
{
auto* this_object = vm.this_value(global_object).to_object(global_object);
if (!this_object)
return JS::js_null();
if (!is<ConsoleGlobalObject>(this_object)) {
vm.throw_exception<JS::TypeError>(global_object, JS::ErrorType::NotA, "ConsoleGlobalObject");
return {};
}
auto console_global_object = static_cast<ConsoleGlobalObject*>(this_object);
auto& window = console_global_object->m_window_object->impl();
auto* inspected_node = window.document().inspected_node();
if (!inspected_node)
return JS::js_undefined();
return Web::Bindings::wrap(global_object, *inspected_node);
}
}