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WebContent: Implement $0
special variable in Browser JS Console
`$0` is a helpful variable in other browsers' JS consoles, which points to whichever DOM Node is currently selected in the DOM Inspector. And now we have it too! :^)
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2 changed files with 35 additions and 0 deletions
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@ -5,6 +5,8 @@
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*/
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#include "ConsoleGlobalObject.h"
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#include <LibWeb/Bindings/NodeWrapper.h>
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#include <LibWeb/Bindings/NodeWrapperFactory.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Window.h>
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@ -20,6 +22,14 @@ ConsoleGlobalObject::~ConsoleGlobalObject()
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{
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}
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void ConsoleGlobalObject::initialize_global_object()
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{
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Base::initialize_global_object();
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// $0 magic variable
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define_native_accessor("$0", inspected_node_getter, nullptr, 0);
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}
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void ConsoleGlobalObject::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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@ -87,4 +97,24 @@ JS::MarkedValueList ConsoleGlobalObject::internal_own_property_keys() const
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return m_window_object->internal_own_property_keys();
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}
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JS_DEFINE_NATIVE_GETTER(ConsoleGlobalObject::inspected_node_getter)
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{
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auto* this_object = vm.this_value(global_object).to_object(global_object);
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if (!this_object)
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return JS::js_null();
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if (!is<ConsoleGlobalObject>(this_object)) {
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vm.throw_exception<JS::TypeError>(global_object, JS::ErrorType::NotA, "ConsoleGlobalObject");
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return {};
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}
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auto console_global_object = static_cast<ConsoleGlobalObject*>(this_object);
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auto& window = console_global_object->m_window_object->impl();
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auto* inspected_node = window.document().inspected_node();
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if (!inspected_node)
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return JS::js_undefined();
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return Web::Bindings::wrap(global_object, *inspected_node);
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}
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}
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