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LibWeb/WebGL: Add WebGLRenderingContextBase.isContextLost()

This commit is contained in:
Luke Wilde 2022-06-04 04:38:22 +01:00 committed by Linus Groh
parent 39a212b54f
commit 528c7bea03
3 changed files with 10 additions and 0 deletions

View file

@ -71,6 +71,12 @@ void WebGLRenderingContextBase::needs_to_present()
m_canvas_element->layout_node()->set_needs_display();
}
bool WebGLRenderingContextBase::is_context_lost() const
{
dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::is_context_lost()");
return m_context_lost;
}
Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions() const
{
if (m_context_lost)

View file

@ -23,6 +23,8 @@ public:
void present();
bool is_context_lost() const;
Optional<Vector<String>> get_supported_extensions() const;
JS::Object* get_extension(String const& name) const;

View file

@ -18,6 +18,8 @@ interface mixin WebGLRenderingContextBase {
// IDL code generator. This also allows us to handle the return type ourselves instead of adding the complexity of the
// code generator working out the return type and returning the appropriate value to return on context loss.
boolean isContextLost();
sequence<DOMString>? getSupportedExtensions();
object? getExtension(DOMString name);