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SystemServer: Implement lazy spawning

For services explicitly configured as lazy, SystemServer will now listen
on the socket and only spawn the service once a client attempts to connect
to the socket.
This commit is contained in:
Sergey Bugaev 2019-11-26 19:41:16 +03:00 committed by Andreas Kling
parent ab98969403
commit 52b0bd06a8
4 changed files with 40 additions and 4 deletions

View file

@ -101,6 +101,31 @@ void Service::setup_socket()
}
}
void Service::setup_notifier()
{
ASSERT(m_lazy);
ASSERT(m_socket_fd >= 0);
ASSERT(!m_socket_notifier);
m_socket_notifier = CNotifier::construct(m_socket_fd, CNotifier::Event::Read, this);
m_socket_notifier->on_ready_to_read = [this] {
dbg() << "Ready to read on behalf of " << name();
remove_child(*m_socket_notifier);
m_socket_notifier = nullptr;
spawn();
};
}
void Service::activate()
{
ASSERT(m_pid < 0);
if (m_lazy)
setup_notifier();
else
spawn();
}
void Service::spawn()
{
dbg() << "Spawning " << name();
@ -172,7 +197,7 @@ void Service::did_exit(int exit_code)
m_pid = -1;
if (m_keep_alive)
spawn();
activate();
}
Service::Service(const CConfigFile& config, const StringView& name)
@ -198,6 +223,7 @@ Service::Service(const CConfigFile& config, const StringView& name)
ASSERT_NOT_REACHED();
m_keep_alive = config.read_bool_entry(name, "KeepAlive");
m_lazy = config.read_bool_entry(name, "Lazy");
m_socket_path = config.read_entry(name, "Socket");
if (!m_socket_path.is_null()) {
@ -227,6 +253,7 @@ void Service::save_to(JsonObject& json)
json.set("priority", m_priority);
json.set("keep_alive", m_keep_alive);
json.set("socket_path", m_socket_path);
json.set("lazy", m_lazy);
json.set("user", m_user);
json.set("uid", m_uid);
json.set("gid", m_gid);