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WebP: Add test for vertical ALPH chunk filtering_method
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2 changed files with 24 additions and 1 deletions
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@ -404,6 +404,30 @@ TEST_CASE(test_webp_extended_lossy_alpha_horizontal_filter)
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EXPECT_EQ(frame.image->get_pixel(131, 131), Gfx::Color(0x8f, 0x51, 0x2f, 0x4b));
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}
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TEST_CASE(test_webp_extended_lossy_alpha_vertical_filter)
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{
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// Also lossy rgb + lossless alpha, but with a vertical alpha filtering method.
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// The image should look like smolkling.webp, but with a vertical alpha gradient, and with a fully transparent first column.
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auto file = MUST(Core::MappedFile::map(TEST_INPUT("smolkling-vertical-alpha.webp"sv)));
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EXPECT(Gfx::WebPImageDecoderPlugin::sniff(file->bytes()));
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auto plugin_decoder = MUST(Gfx::WebPImageDecoderPlugin::create(file->bytes()));
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MUST(plugin_decoder->initialize());
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EXPECT_EQ(plugin_decoder->frame_count(), 1u);
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EXPECT(!plugin_decoder->is_animated());
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EXPECT(!plugin_decoder->loop_count());
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EXPECT_EQ(plugin_decoder->size(), Gfx::IntSize(264, 264));
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auto frame = MUST(plugin_decoder->frame(0));
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EXPECT_EQ(frame.image->size(), Gfx::IntSize(264, 264));
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// While VP8 YUV contents are defined bit-exact, the YUV->RGB conversion isn't.
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// So pixels changing by 1 or so below is fine if you change code.
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// The important component in this test is alpha, and that shouldn't change even by 1 as it's losslessly compressed and doesn't use YUV.
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EXPECT_EQ(frame.image->get_pixel(131, 131), Gfx::Color(0x94, 0x50, 0x32, 0x4c));
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}
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TEST_CASE(test_webp_extended_lossy_alpha_gradient_filter)
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{
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// Also lossy rgb + lossless alpha, but with a gradient alpha filtering method.
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