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LibGL: Implement basic texture units

These are merely a way to hold the different texture target bind
points that a texture can be bound to.
This commit is contained in:
Jesse Buhagiar 2021-05-30 16:15:26 +10:00 committed by Linus Groh
parent 2b5732ab77
commit 52e5d3c961
4 changed files with 74 additions and 0 deletions

View file

@ -1,6 +1,7 @@
set(SOURCES
Tex/NameAllocator.cpp
Tex/Texture2D.cpp
Tex/TextureUnit.cpp
Clipper.cpp
GLBlend.cpp
GLColor.cpp