mirror of
https://github.com/RGBCube/serenity
synced 2025-07-28 18:17:34 +00:00
LibGL: Implement basic texture units
These are merely a way to hold the different texture target bind points that a texture can be bound to.
This commit is contained in:
parent
2b5732ab77
commit
52e5d3c961
4 changed files with 74 additions and 0 deletions
|
@ -1,6 +1,7 @@
|
|||
set(SOURCES
|
||||
Tex/NameAllocator.cpp
|
||||
Tex/Texture2D.cpp
|
||||
Tex/TextureUnit.cpp
|
||||
Clipper.cpp
|
||||
GLBlend.cpp
|
||||
GLColor.cpp
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue