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LibWeb: Rename Attribute to Attr
This name is not very good, but it's what the specification calls it.
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3c3ae3a768
commit
530675993b
18 changed files with 85 additions and 85 deletions
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@ -188,8 +188,8 @@ String Node::node_value() const
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// The nodeValue getter steps are to return the following, switching on the interface this implements:
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// If Attr, return this’s value.
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if (is<Attribute>(this)) {
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return verify_cast<Attribute>(this)->value();
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if (is<Attr>(this)) {
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return verify_cast<Attr>(this)->value();
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}
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// If CharacterData, return this’s data.
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@ -208,8 +208,8 @@ void Node::set_node_value(String const& value)
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// and then do as described below, switching on the interface this implements:
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// If Attr, set an existing attribute value with this and the given value.
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if (is<Attribute>(this)) {
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verify_cast<Attribute>(this)->set_value(value);
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if (is<Attr>(this)) {
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verify_cast<Attr>(this)->set_value(value);
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} else if (is<CharacterData>(this)) {
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// If CharacterData, replace data with node this, offset 0, count this’s length, and data the given value.
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verify_cast<CharacterData>(this)->set_data(value);
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@ -733,7 +733,7 @@ JS::NonnullGCPtr<Node> Node::clone_node(Document* document, bool clone_children)
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document_type_copy->set_public_id(document_type->public_id());
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document_type_copy->set_system_id(document_type->system_id());
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copy = move(document_type_copy);
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} else if (is<Attribute>(this)) {
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} else if (is<Attr>(this)) {
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// FIXME:
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// Attr
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// Set copy’s namespace, namespace prefix, local name, and value to those of node.
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@ -898,19 +898,19 @@ u16 Node::compare_document_position(JS::GCPtr<Node> other)
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Node* node2 = this;
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// 3. Let attr1 and attr2 be null.
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Attribute* attr1;
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Attribute* attr2;
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Attr* attr1;
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Attr* attr2;
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// 4. If node1 is an attribute, then set attr1 to node1 and node1 to attr1’s element.
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if (is<Attribute>(node1)) {
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attr1 = verify_cast<Attribute>(node1);
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if (is<Attr>(node1)) {
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attr1 = verify_cast<Attr>(node1);
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node1 = const_cast<Element*>(attr1->owner_element());
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}
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// 5. If node2 is an attribute, then:
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if (is<Attribute>(node2)) {
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if (is<Attr>(node2)) {
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// 1. Set attr2 to node2 and node2 to attr2’s element.
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attr2 = verify_cast<Attribute>(node2);
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attr2 = verify_cast<Attr>(node2);
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node2 = const_cast<Element*>(attr2->owner_element());
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// 2. If attr1 and node1 are non-null, and node2 is node1, then:
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