mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 10:48:11 +00:00
AK: Introduce IntrusiveList
And use it in the scheduler. IntrusiveList is similar to InlineLinkedList, except that rather than making assertions about the type (and requiring inheritance), it provides an IntrusiveListNode type that can be used to put an instance into many different lists at once. As a proof of concept, port the scheduler over to use it. The only downside here is that the "list" global needs to know the position of the IntrusiveListNode member, so we have to position things a little awkwardly to make that happen. We also move the runnable lists to Thread, to avoid having to publicize the node.
This commit is contained in:
parent
218069f421
commit
53262cd08b
4 changed files with 299 additions and 46 deletions
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <AK/AKString.h>
|
||||
#include <AK/Function.h>
|
||||
#include <AK/InlineLinkedList.h>
|
||||
#include <AK/IntrusiveList.h>
|
||||
#include <AK/OwnPtr.h>
|
||||
#include <AK/RefPtr.h>
|
||||
#include <AK/Vector.h>
|
||||
|
@ -29,10 +29,7 @@ struct SignalActionData {
|
|||
int flags { 0 };
|
||||
};
|
||||
|
||||
extern InlineLinkedList<Thread>* g_runnable_threads;
|
||||
extern InlineLinkedList<Thread>* g_nonrunnable_threads;
|
||||
|
||||
class Thread : public InlineLinkedListNode<Thread> {
|
||||
class Thread {
|
||||
friend class Process;
|
||||
friend class Scheduler;
|
||||
|
||||
|
@ -253,13 +250,6 @@ public:
|
|||
|
||||
Thread* clone(Process&);
|
||||
|
||||
// For InlineLinkedList
|
||||
Thread* m_prev { nullptr };
|
||||
Thread* m_next { nullptr };
|
||||
|
||||
InlineLinkedList<Thread>* thread_list() { return m_thread_list; }
|
||||
void set_thread_list(InlineLinkedList<Thread>*);
|
||||
|
||||
template<typename Callback>
|
||||
static IterationDecision for_each_in_state(State, Callback);
|
||||
template<typename Callback>
|
||||
|
@ -276,7 +266,15 @@ public:
|
|||
return state == Thread::State::Running || state == Thread::State::Runnable;
|
||||
}
|
||||
|
||||
static InlineLinkedList<Thread>* thread_list_for_state(Thread::State state)
|
||||
private:
|
||||
IntrusiveListNode m_runnable_list_node;
|
||||
|
||||
typedef IntrusiveList<Thread, &Thread::m_runnable_list_node> SchedulerThreadList;
|
||||
|
||||
public:
|
||||
static SchedulerThreadList* g_runnable_threads;
|
||||
static SchedulerThreadList* g_nonrunnable_threads;
|
||||
static SchedulerThreadList* thread_list_for_state(Thread::State state)
|
||||
{
|
||||
if (is_runnable_state(state))
|
||||
return g_runnable_threads;
|
||||
|
@ -301,7 +299,6 @@ private:
|
|||
Region* m_signal_stack_user_region { nullptr };
|
||||
Blocker* m_blocker { nullptr };
|
||||
FPUState* m_fpu_state { nullptr };
|
||||
InlineLinkedList<Thread>* m_thread_list { nullptr };
|
||||
State m_state { Invalid };
|
||||
bool m_has_used_fpu { false };
|
||||
bool m_was_interrupted_while_blocked { false };
|
||||
|
@ -345,11 +342,12 @@ template<typename Callback>
|
|||
inline IterationDecision Thread::for_each_runnable(Callback callback)
|
||||
{
|
||||
ASSERT_INTERRUPTS_DISABLED();
|
||||
for (auto* thread = g_runnable_threads->head(); thread;) {
|
||||
auto* next_thread = thread->next();
|
||||
auto& tl = *g_runnable_threads;
|
||||
for (auto it = tl.begin(); it != tl.end();) {
|
||||
auto thread = *it;
|
||||
it = ++it;
|
||||
if (callback(*thread) == IterationDecision::Break)
|
||||
return IterationDecision::Break;
|
||||
thread = next_thread;
|
||||
}
|
||||
|
||||
return IterationDecision::Continue;
|
||||
|
@ -359,11 +357,12 @@ template<typename Callback>
|
|||
inline IterationDecision Thread::for_each_nonrunnable(Callback callback)
|
||||
{
|
||||
ASSERT_INTERRUPTS_DISABLED();
|
||||
for (auto* thread = g_nonrunnable_threads->head(); thread;) {
|
||||
auto* next_thread = thread->next();
|
||||
auto& tl = *g_nonrunnable_threads;
|
||||
for (auto it = tl.begin(); it != tl.end();) {
|
||||
auto thread = *it;
|
||||
it = ++it;
|
||||
if (callback(*thread) == IterationDecision::Break)
|
||||
return IterationDecision::Break;
|
||||
thread = next_thread;
|
||||
}
|
||||
|
||||
return IterationDecision::Continue;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue