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https://github.com/RGBCube/serenity
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JSSpecCompiler: Add bare-bones DCE pass
Right now the only dead code it eliminates is the unused phi nodes.
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6 changed files with 286 additions and 0 deletions
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@ -6,6 +6,7 @@ set(SOURCES
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Compiler/GenericASTPass.cpp
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Compiler/GenericASTPass.cpp
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Compiler/Passes/CFGBuildingPass.cpp
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Compiler/Passes/CFGBuildingPass.cpp
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Compiler/Passes/CFGSimplificationPass.cpp
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Compiler/Passes/CFGSimplificationPass.cpp
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Compiler/Passes/DeadCodeEliminationPass.cpp
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Compiler/Passes/FunctionCallCanonicalizationPass.cpp
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Compiler/Passes/FunctionCallCanonicalizationPass.cpp
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Compiler/Passes/IfBranchMergingPass.cpp
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Compiler/Passes/IfBranchMergingPass.cpp
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Compiler/Passes/ReferenceResolvingPass.cpp
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Compiler/Passes/ReferenceResolvingPass.cpp
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@ -0,0 +1,84 @@
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/*
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* Copyright (c) 2023, Dan Klishch <danilklishch@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Compiler/Passes/DeadCodeEliminationPass.h"
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#include "AST/AST.h"
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#include "Compiler/ControlFlowGraph.h"
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#include "Compiler/StronglyConnectedComponents.h"
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#include "Function.h"
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namespace JSSpecCompiler {
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void DeadCodeEliminationPass::process_function()
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{
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with_graph(m_function->m_local_ssa_variables.size(), [&] {
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remove_unused_phi_nodes();
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});
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m_function->reindex_ssa_variables();
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}
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DeadCodeEliminationPass::Vertex DeadCodeEliminationPass::as_vertex(Variable* variable)
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{
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return Vertex(variable->m_ssa);
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}
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RecursionDecision DeadCodeEliminationPass::on_entry(Tree tree)
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{
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if (tree->is_statement())
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TODO();
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return RecursionDecision::Recurse;
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}
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void DeadCodeEliminationPass::on_leave(Tree tree)
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{
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if (auto variable = as<Variable>(tree); variable)
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as_vertex(variable)->is_referenced = true;
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}
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void DeadCodeEliminationPass::remove_unused_phi_nodes()
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{
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for (auto const& block : m_function->m_cfg->blocks) {
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for (auto const& phi_node : block->m_phi_nodes) {
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auto to = as_vertex(phi_node.var);
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for (auto const& branch : phi_node.branches) {
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auto from = as_vertex(branch.value);
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from->outgoing_edges.append(to);
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to->incoming_edges.append(from);
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}
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}
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for (auto& expr : block->m_expressions)
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run_in_subtree(expr);
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run_in_const_subtree(block->m_continuation);
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}
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// FIXME?: There surely must be a way to do this in a linear time without finding strongly
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// connected components.
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for (auto const& component : find_strongly_connected_components(m_nodes)) {
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bool is_referenced = false;
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for (Vertex u : component)
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for (Vertex v : u->outgoing_edges)
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is_referenced |= v->is_referenced;
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if (is_referenced)
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for (Vertex u : component)
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u->is_referenced = true;
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}
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for (auto const& block : m_function->m_cfg->blocks) {
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block->m_phi_nodes.remove_all_matching([&](auto const& node) {
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return !as_vertex(node.var)->is_referenced;
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});
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}
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m_function->m_local_ssa_variables.remove_all_matching([&](auto const& variable) {
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return !Vertex(variable)->is_referenced;
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});
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}
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}
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@ -0,0 +1,45 @@
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/*
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* Copyright (c) 2023, Dan Klishch <danilklishch@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Compiler/EnableGraphPointers.h"
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#include "Compiler/GenericASTPass.h"
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#include "Compiler/StronglyConnectedComponents.h"
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namespace JSSpecCompiler {
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class DeadCodeEliminationPass
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: public IntraproceduralCompilerPass
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, private RecursiveASTVisitor
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, private EnableGraphPointers<DeadCodeEliminationPass, SSAVariableDeclarationRef> {
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public:
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inline static constexpr StringView name = "dce"sv;
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using IntraproceduralCompilerPass::IntraproceduralCompilerPass;
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protected:
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void process_function() override;
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private:
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friend EnableGraphPointers;
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static Vertex as_vertex(Variable* variable);
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RecursionDecision on_entry(Tree tree) override;
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void on_leave(Tree tree) override;
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void remove_unused_phi_nodes();
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struct NodeData {
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Vector<Vertex> outgoing_edges;
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Vector<Vertex> incoming_edges;
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bool is_referenced = false;
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};
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Vector<NodeData> m_nodes;
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};
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}
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@ -0,0 +1,86 @@
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/*
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* Copyright (c) 2023, Dan Klishch <danilklishch@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Vector.h>
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#include "Compiler/EnableGraphPointers.h"
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namespace JSSpecCompiler {
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namespace Detail {
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template<typename GraphVertex, typename GraphNode>
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class StronglyConnectedComponents
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: private EnableGraphPointers<StronglyConnectedComponents<GraphVertex, GraphNode>> {
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using Self = StronglyConnectedComponents<GraphVertex, GraphNode>;
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using Vertex = typename EnableGraphPointers<Self>::Vertex;
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public:
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StronglyConnectedComponents(Vector<GraphNode> const& graph)
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: m_graph(graph)
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{
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}
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Vector<Vector<GraphVertex>> find()
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{
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Vector<Vector<GraphVertex>> result;
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size_t n = m_graph.size();
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Self::with_graph(n, [&] {
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for (size_t i = 0; i < m_graph.size(); ++i)
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find_order(i);
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for (size_t i = n; i--;) {
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if (!m_order[i]->is_processed) {
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result.empend();
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find_component(GraphVertex(m_order[i]), result.last());
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}
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}
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});
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return result;
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}
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private:
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friend EnableGraphPointers<Self>;
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void find_order(Vertex u)
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{
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if (u->is_visited)
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return;
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u->is_visited = true;
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for (auto v : GraphVertex(u)->incoming_edges)
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find_order(Vertex(v));
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m_order.append(u);
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}
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void find_component(GraphVertex u, Vector<GraphVertex>& current_scc)
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{
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current_scc.empend(u);
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Vertex(u)->is_processed = true;
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for (auto v : u->outgoing_edges)
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if (!Vertex(v)->is_processed)
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find_component(v, current_scc);
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}
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struct NodeData {
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bool is_visited = false;
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bool is_processed = false;
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};
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Vector<GraphNode> const& m_graph;
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Vector<NodeData> m_nodes;
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Vector<Vertex> m_order;
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};
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}
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template<typename NodeData>
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auto find_strongly_connected_components(Vector<NodeData> const& graph)
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{
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using Vertex = RemoveCVReference<decltype(graph[0].outgoing_edges[0])>;
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return Detail::StronglyConnectedComponents<Vertex, NodeData>(graph).find();
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}
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}
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@ -318,3 +318,71 @@ BinaryOperation Assignment
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MathematicalConstant 4
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MathematicalConstant 4
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ControlFlowJump jump=3
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ControlFlowJump jump=3
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===== AST after dce =====
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f():
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TreeList
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IfElseIfChain
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UnresolvedReference cond1
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TreeList
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BinaryOperation Assignment
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Var a@1
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MathematicalConstant 1
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IfElseIfChain
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UnresolvedReference cond2
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TreeList
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BinaryOperation Assignment
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Var b@1
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Var a@1
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TreeList
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BinaryOperation Assignment
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Var b@3
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MathematicalConstant 3
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TreeList
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BinaryOperation Assignment
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Var b@4
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MathematicalConstant 4
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ReturnNode
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Var b@2
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===== CFG after dce =====
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f():
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0:
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ControlFlowBranch true=1 false=6
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UnresolvedReference cond1
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1:
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BinaryOperation Assignment
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Var a@1
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MathematicalConstant 1
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ControlFlowBranch true=2 false=5
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UnresolvedReference cond2
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2:
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BinaryOperation Assignment
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Var b@1
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Var a@1
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ControlFlowJump jump=3
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3:
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b@2 = phi(2: b@1, 5: b@3, 6: b@4)
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BinaryOperation Assignment
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Var $return@1
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Var b@2
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ControlFlowJump jump=4
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4:
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ControlFlowFunctionReturn
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Var $return@1
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5:
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BinaryOperation Assignment
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Var b@3
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MathematicalConstant 3
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ControlFlowJump jump=3
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6:
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BinaryOperation Assignment
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Var b@4
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MathematicalConstant 4
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ControlFlowJump jump=3
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@ -10,6 +10,7 @@
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#include "Compiler/Passes/CFGBuildingPass.h"
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#include "Compiler/Passes/CFGBuildingPass.h"
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#include "Compiler/Passes/CFGSimplificationPass.h"
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#include "Compiler/Passes/CFGSimplificationPass.h"
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#include "Compiler/Passes/DeadCodeEliminationPass.h"
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#include "Compiler/Passes/FunctionCallCanonicalizationPass.h"
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#include "Compiler/Passes/FunctionCallCanonicalizationPass.h"
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#include "Compiler/Passes/IfBranchMergingPass.h"
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#include "Compiler/Passes/IfBranchMergingPass.h"
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#include "Compiler/Passes/ReferenceResolvingPass.h"
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#include "Compiler/Passes/ReferenceResolvingPass.h"
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@ -110,6 +111,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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pipeline.add_compilation_pass<CFGBuildingPass>();
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pipeline.add_compilation_pass<CFGBuildingPass>();
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pipeline.add_compilation_pass<CFGSimplificationPass>();
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pipeline.add_compilation_pass<CFGSimplificationPass>();
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pipeline.add_compilation_pass<SSABuildingPass>();
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pipeline.add_compilation_pass<SSABuildingPass>();
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pipeline.add_compilation_pass<DeadCodeEliminationPass>();
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pipeline.for_each_step_in(passes_to_dump_ast, [](CompilationStepWithDumpOptions& step) {
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pipeline.for_each_step_in(passes_to_dump_ast, [](CompilationStepWithDumpOptions& step) {
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step.dump_ast = true;
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step.dump_ast = true;
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