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Launcher: Provide launcher details to LibDesktop

This allows applications to get additional information,
such as name or icons, for each launch handler.
This commit is contained in:
Tom 2020-07-13 18:55:09 -06:00 committed by Andreas Kling
parent 7498024805
commit 535113bac4
7 changed files with 208 additions and 26 deletions

View file

@ -24,6 +24,7 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/JsonObject.h>
#include <AK/URL.h>
#include <LaunchServer/LaunchClientEndpoint.h>
#include <LaunchServer/LaunchServerEndpoint.h>
@ -33,6 +34,29 @@
namespace Desktop {
auto Launcher::Details::from_details_str(const String& details_str) -> NonnullRefPtr<Details>
{
auto details = adopt(*new Details);
auto json = JsonValue::from_string(details_str);
ASSERT(json.has_value());
auto obj = json.value().as_object();
details->executable = obj.get("executable").to_string();
details->name = obj.get("name").to_string();
if (auto type_value = obj.get_ptr("type")) {
auto type_str = type_value->to_string();
if (type_str == "userpreferred")
details->launcher_type = LauncherType::UserPreferred;
else if (type_str == "userdefault")
details->launcher_type = LauncherType::UserDefault;
}
if (auto icons_value = obj.get_ptr("icons")) {
icons_value->as_object().for_each_member([&](auto& name, auto& value) {
details->icons.set(name, value.to_string());
});
}
return details;
}
class LaunchServerConnection : public IPC::ServerConnection<LaunchClientEndpoint, LaunchServerEndpoint>
, public LaunchClientEndpoint {
C_OBJECT(LaunchServerConnection)
@ -57,10 +81,26 @@ bool Launcher::open(const URL& url, const String& handler_name)
return connection->send_sync<Messages::LaunchServer::OpenURL>(url, handler_name)->response();
}
bool Launcher::open(const URL& url, const Details& details)
{
return open(url, details.executable);
}
Vector<String> Launcher::get_handlers_for_url(const URL& url)
{
auto connection = LaunchServerConnection::construct();
return connection->send_sync<Messages::LaunchServer::GetHandlersForURL>(url.to_string())->handlers();
}
auto Launcher::get_handlers_with_details_for_url(const URL& url) -> NonnullRefPtrVector<Details>
{
auto connection = LaunchServerConnection::construct();
auto details = connection->send_sync<Messages::LaunchServer::GetHandlersWithDetailsForURL>(url.to_string())->handlers_details();
NonnullRefPtrVector<Details> handlers_with_details;
for (auto& value : details) {
handlers_with_details.append(Details::from_details_str(value));
}
return handlers_with_details;
}
}