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	LibJS: Use rand() for Math.random() on other systems
I bet we could be smarter here and use arc4random() on systems where it is present. I'm not sure how to detect it though.
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		|  | @ -24,8 +24,8 @@ | |||
|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| 
 | ||||
| #include <AK/Function.h> | ||||
| #include <AK/FlyString.h> | ||||
| #include <AK/Function.h> | ||||
| #include <LibJS/Runtime/MathObject.h> | ||||
| 
 | ||||
| namespace JS { | ||||
|  | @ -33,7 +33,11 @@ namespace JS { | |||
| MathObject::MathObject() | ||||
| { | ||||
|     put_native_function("random", [](Object*, const Vector<Value>&) { | ||||
| #ifdef __serenity__ | ||||
|         double r = (double)arc4random() / (double)UINT32_MAX; | ||||
| #else | ||||
|         double r = (double)rand() / (double)RAND_MAX; | ||||
| #endif | ||||
|         return Value(r); | ||||
|     }); | ||||
| } | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling