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https://github.com/RGBCube/serenity
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WindowServer: Consolidate tiled and maximized window rects calculation
Calculating tiled and miximized window frame have a lot in common. In fact, we can look at maximized window state as a special case of the tile type. It simplifies the code since there is a lot of cases when we take an action only if the window is maximized or tiled.
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06e33788ea
commit
53ff271c6f
5 changed files with 91 additions and 164 deletions
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@ -294,12 +294,12 @@ void Window::update_window_menu_items()
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m_window_menu_minimize_item->set_text(m_minimized_state != WindowMinimizedState::None ? "&Unminimize" : "Mi&nimize");
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m_window_menu_minimize_item->set_enabled(m_minimizable);
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m_window_menu_maximize_item->set_text(m_maximized ? "&Restore" : "Ma&ximize");
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m_window_menu_maximize_item->set_text(is_maximized() ? "&Restore" : "Ma&ximize");
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m_window_menu_maximize_item->set_enabled(m_resizable);
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m_window_menu_close_item->set_enabled(m_closeable);
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m_window_menu_move_item->set_enabled(m_minimized_state == WindowMinimizedState::None && !m_maximized && !m_fullscreen);
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m_window_menu_move_item->set_enabled(m_minimized_state == WindowMinimizedState::None && !is_maximized() && !m_fullscreen);
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}
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void Window::set_minimized(bool minimized)
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@ -476,16 +476,15 @@ void Window::set_occluded(bool occluded)
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void Window::set_maximized(bool maximized, Optional<Gfx::IntPoint> fixed_point)
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{
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if (m_maximized == maximized)
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if (is_maximized() == maximized)
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return;
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if (maximized && (!is_resizable() || resize_aspect_ratio().has_value()))
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return;
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m_tile_type = WindowTileType::None;
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m_maximized = maximized;
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m_tile_type = maximized ? WindowTileType::Maximized : WindowTileType::None;
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update_window_menu_items();
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if (maximized) {
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m_unmaximized_rect = m_floating_rect;
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set_rect(WindowManager::the().maximized_window_rect(*this));
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set_rect(WindowManager::the().tiled_window_rect(*this));
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} else {
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if (fixed_point.has_value()) {
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auto new_rect = Gfx::IntRect(m_rect);
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@ -837,7 +836,7 @@ void Window::handle_window_menu_action(WindowMenuAction action)
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WindowManager::the().move_to_front_and_make_active(*this);
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break;
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case WindowMenuAction::MaximizeOrRestore:
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WindowManager::the().maximize_windows(*this, !m_maximized);
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WindowManager::the().maximize_windows(*this, !is_maximized());
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WindowManager::the().move_to_front_and_make_active(*this);
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break;
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case WindowMenuAction::Move:
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@ -881,7 +880,7 @@ void Window::popup_window_menu(const Gfx::IntPoint& position, WindowMenuDefaultA
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m_window_menu_minimize_item->set_default(default_action == WindowMenuDefaultAction::Minimize || default_action == WindowMenuDefaultAction::Unminimize);
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m_window_menu_minimize_item->set_icon(m_minimized_state != WindowMinimizedState::None ? nullptr : &minimize_icon());
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m_window_menu_maximize_item->set_default(default_action == WindowMenuDefaultAction::Maximize || default_action == WindowMenuDefaultAction::Restore);
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m_window_menu_maximize_item->set_icon(m_maximized ? &restore_icon() : &maximize_icon());
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m_window_menu_maximize_item->set_icon(is_maximized() ? &restore_icon() : &maximize_icon());
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m_window_menu_close_item->set_default(default_action == WindowMenuDefaultAction::Close);
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m_window_menu_menubar_visibility_item->set_enabled(m_menubar.has_menus());
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m_window_menu_menubar_visibility_item->set_checked(m_menubar.has_menus() && m_should_show_menubar);
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@ -921,118 +920,6 @@ void Window::set_fullscreen(bool fullscreen)
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set_rect(new_window_rect);
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}
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Gfx::IntRect Window::tiled_rect(Screen* target_screen, WindowTileType tile_type) const
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{
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if (!target_screen) {
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// If no explicit target screen was supplied,
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// guess based on the current frame rectangle
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target_screen = &Screen::closest_to_rect(frame().rect());
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}
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VERIFY(tile_type != WindowTileType::None);
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int frame_width = (m_frame.rect().width() - m_rect.width()) / 2;
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int titlebar_height = m_frame.titlebar_rect().height();
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auto maximized_rect_relative_to_window_screen = WindowManager::the().maximized_window_rect(*this, true);
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int menu_height = maximized_rect_relative_to_window_screen.y();
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int max_height = maximized_rect_relative_to_window_screen.height();
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auto& screen = *target_screen;
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auto screen_location = screen.rect().location();
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switch (tile_type) {
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case WindowTileType::Left:
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return Gfx::IntRect(0,
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menu_height,
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screen.width() / 2 - frame_width,
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max_height)
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.translated(screen_location);
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case WindowTileType::Right: {
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Gfx::IntPoint location {
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screen.width() / 2 + frame_width,
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menu_height
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};
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return Gfx::IntRect(
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location,
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{ screen.width() - location.x(), max_height })
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.translated(screen_location);
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}
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case WindowTileType::Top:
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return Gfx::IntRect(0,
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menu_height,
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screen.width(),
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(max_height - titlebar_height) / 2 - frame_width)
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.translated(screen_location);
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case WindowTileType::Bottom: {
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Gfx::IntPoint location {
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0,
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menu_height + (titlebar_height + max_height) / 2 + frame_width
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};
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return Gfx::IntRect(
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location,
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{ screen.width(), screen.height() - location.y() })
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.translated(screen_location);
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}
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case WindowTileType::TopLeft:
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return Gfx::IntRect(0,
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menu_height,
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screen.width() / 2 - frame_width,
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(max_height - titlebar_height) / 2 - frame_width)
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.translated(screen_location);
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case WindowTileType::TopRight: {
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Gfx::IntPoint location {
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screen.width() / 2 + frame_width,
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menu_height
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};
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return Gfx::IntRect(
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location,
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{ screen.width() - location.x(), (max_height - titlebar_height) / 2 - frame_width })
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.translated(screen_location);
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}
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case WindowTileType::BottomLeft: {
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Gfx::IntPoint location {
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0,
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menu_height + (titlebar_height + max_height) / 2 + frame_width
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};
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return Gfx::IntRect(
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location,
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{ screen.width() / 2 - frame_width, screen.height() - location.y() })
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.translated(screen_location);
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}
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case WindowTileType::BottomRight: {
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Gfx::IntPoint location {
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screen.width() / 2 + frame_width,
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menu_height + (titlebar_height + max_height) / 2 + frame_width
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};
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return Gfx::IntRect(
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location,
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{ screen.width() - location.x(), screen.height() - location.y() })
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.translated(screen_location);
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}
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case WindowTileType::VerticallyMaximized: {
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Gfx::IntPoint location {
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floating_rect().location().x(),
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menu_height
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};
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return Gfx::IntRect(
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location,
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{ floating_rect().width(), max_height })
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.translated(screen_location);
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}
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case WindowTileType::HorizontallyMaximized: {
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Gfx::IntPoint location {
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0,
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floating_rect().location().y()
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};
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return Gfx::IntRect(
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location,
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{ screen.width(), floating_rect().height() })
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.translated(screen_location);
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}
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default:
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VERIFY_NOT_REACHED();
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}
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}
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WindowTileType Window::tile_type_based_on_rect(Gfx::IntRect const& rect) const
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{
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auto& window_screen = Screen::closest_to_rect(this->rect()); // based on currently used rect
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@ -1044,7 +931,7 @@ WindowTileType Window::tile_type_based_on_rect(Gfx::IntRect const& rect) const
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bool tiling_to_left = current_tile_type == WindowTileType::Left || current_tile_type == WindowTileType::TopLeft || current_tile_type == WindowTileType::BottomLeft;
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bool tiling_to_right = current_tile_type == WindowTileType::Right || current_tile_type == WindowTileType::TopRight || current_tile_type == WindowTileType::BottomRight;
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auto ideal_tiled_rect = tiled_rect(&window_screen, current_tile_type);
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auto ideal_tiled_rect = WindowManager::the().tiled_window_rect(*this, current_tile_type);
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bool same_top = ideal_tiled_rect.top() == rect.top();
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bool same_left = ideal_tiled_rect.left() == rect.left();
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bool same_right = ideal_tiled_rect.right() == rect.right();
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@ -1056,9 +943,9 @@ WindowTileType Window::tile_type_based_on_rect(Gfx::IntRect const& rect) const
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if (tiling_to_top && same_top && same_left && same_right)
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return WindowTileType::Top;
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else if ((tiling_to_top || tiling_to_left) && same_top && same_left)
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return rect.bottom() == tiled_rect(&window_screen, WindowTileType::Bottom).bottom() ? WindowTileType::Left : WindowTileType::TopLeft;
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return rect.bottom() == WindowManager::the().tiled_window_rect(*this, WindowTileType::Bottom).bottom() ? WindowTileType::Left : WindowTileType::TopLeft;
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else if ((tiling_to_top || tiling_to_right) && same_top && same_right)
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return rect.bottom() == tiled_rect(&window_screen, WindowTileType::Bottom).bottom() ? WindowTileType::Right : WindowTileType::TopRight;
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return rect.bottom() == WindowManager::the().tiled_window_rect(*this, WindowTileType::Bottom).bottom() ? WindowTileType::Right : WindowTileType::TopRight;
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else if (tiling_to_left && same_left && same_top && same_bottom)
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return WindowTileType::Left;
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else if (tiling_to_right && same_right && same_top && same_bottom)
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@ -1066,9 +953,9 @@ WindowTileType Window::tile_type_based_on_rect(Gfx::IntRect const& rect) const
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else if (tiling_to_bottom && same_bottom && same_left && same_right)
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return WindowTileType::Bottom;
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else if ((tiling_to_bottom || tiling_to_left) && same_bottom && same_left)
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return rect.top() == tiled_rect(&window_screen, WindowTileType::Left).top() ? WindowTileType::Left : WindowTileType::BottomLeft;
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return rect.top() == WindowManager::the().tiled_window_rect(*this, WindowTileType::Left).top() ? WindowTileType::Left : WindowTileType::BottomLeft;
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else if ((tiling_to_bottom || tiling_to_right) && same_bottom && same_right)
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return rect.top() == tiled_rect(&window_screen, WindowTileType::Right).top() ? WindowTileType::Right : WindowTileType::BottomRight;
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return rect.top() == WindowManager::the().tiled_window_rect(*this, WindowTileType::Right).top() ? WindowTileType::Right : WindowTileType::BottomRight;
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}
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return tile_type;
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}
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@ -1111,7 +998,7 @@ bool Window::set_untiled(Optional<Gfx::IntPoint> fixed_point)
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return true;
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}
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void Window::set_tiled(Screen* screen, WindowTileType tile_type)
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void Window::set_tiled(WindowTileType tile_type)
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{
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VERIFY(tile_type != WindowTileType::None);
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@ -1126,7 +1013,7 @@ void Window::set_tiled(Screen* screen, WindowTileType tile_type)
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m_tile_type = tile_type;
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set_rect(tiled_rect(screen, tile_type));
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set_rect(WindowManager::the().tiled_window_rect(*this, tile_type));
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Core::EventLoop::current().post_event(*this, make<ResizeEvent>(m_rect));
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}
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@ -1142,9 +1029,7 @@ void Window::recalculate_rect()
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bool send_event = true;
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if (is_tiled()) {
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set_rect(tiled_rect(nullptr, m_tile_type));
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} else if (is_maximized()) {
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set_rect(WindowManager::the().maximized_window_rect(*this));
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set_rect(WindowManager::the().tiled_window_rect(*this, m_tile_type));
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} else if (type() == WindowType::Desktop) {
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set_rect(WindowManager::the().arena_rect_for_type(Screen::main(), WindowType::Desktop));
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} else {
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