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LibGfx: Skip old-style emoji lookup for fonts that have color bitmaps
Ultimately, we should find a way to route all emoji access through the font code, but for now, this patch adds a special case for fonts that are known to have embedded color bitmaps so we can test them.
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2 changed files with 6 additions and 3 deletions
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@ -107,8 +107,10 @@ float ScaledFont::glyph_width(u32 code_point) const
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template<typename CodePointIterator>
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static float glyph_or_emoji_width_impl(ScaledFont const& font, CodePointIterator& it)
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{
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if (auto const* emoji = Emoji::emoji_for_code_point_iterator(it))
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return font.pixel_size() * emoji->width() / emoji->height();
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if (!font.has_color_bitmaps()) {
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if (auto const* emoji = Emoji::emoji_for_code_point_iterator(it))
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return font.pixel_size() * emoji->width() / emoji->height();
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}
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return font.glyph_width(*it);
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}
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@ -1421,8 +1421,9 @@ void Painter::draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, F
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++it;
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};
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// NOTE: We don't check for emoji
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auto font_contains_glyph = font.contains_glyph(code_point);
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auto check_for_emoji = Unicode::could_be_start_of_emoji_sequence(it, font_contains_glyph ? Unicode::SequenceType::EmojiPresentation : Unicode::SequenceType::Any);
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auto check_for_emoji = !font.has_color_bitmaps() && Unicode::could_be_start_of_emoji_sequence(it, font_contains_glyph ? Unicode::SequenceType::EmojiPresentation : Unicode::SequenceType::Any);
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// If the font contains the glyph, and we know it's not the start of an emoji, draw a text glyph.
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if (font_contains_glyph && !check_for_emoji) {
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