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LibGfx+Userland: Add width_rounded_up() helper
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21 changed files with 34 additions and 19 deletions
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@ -585,7 +585,7 @@ void BrickGame::paint_cell(GUI::Painter& painter, Gfx::IntRect rect, BrickGame::
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void BrickGame::paint_sidebar_text(GUI::Painter& painter, int row, StringView text)
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{
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auto const text_width = static_cast<int>(ceilf(font().width(text)));
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auto const text_width = font().width_rounded_up(text);
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auto const entire_area_rect { frame_inner_rect() };
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auto const margin = 4;
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auto const rect { Gfx::IntRect { entire_area_rect.x() + entire_area_rect.width() - 116,
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@ -597,7 +597,7 @@ void BrickGame::paint_sidebar_text(GUI::Painter& painter, int row, StringView te
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void BrickGame::paint_paused_text(GUI::Painter& painter)
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{
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auto const paused_text = "Paused"sv;
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auto const paused_text_width = static_cast<int>(ceilf(font().width(paused_text)));
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auto const paused_text_width = font().width_rounded_up(paused_text);
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auto const more_or_less_font_height = static_cast<int>(font().pixel_size_rounded_up());
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auto const entire_area_rect { frame_inner_rect() };
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auto const margin = more_or_less_font_height * 2;
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