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LibGUI+WindowServer: Coalesce paints and resizes on the client side.
Only process paint and resize events on the GUI client side if those events have the latest up-to-date window size. This drastically reduces async overdraw during interactive resize.
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5 changed files with 50 additions and 13 deletions
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@ -613,10 +613,6 @@ bool WSWindowManager::process_ongoing_window_resize(const WSMouseEvent& event, W
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m_resize_window->set_rect(new_rect);
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if (m_resize_window->has_painted_since_last_resize()) {
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m_resize_window->set_has_painted_since_last_resize(false);
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#ifdef RESIZE_DEBUG
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dbgprintf("[WM] I'm gonna wait for %s\n", new_rect.to_string().characters());
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#endif
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m_resize_window->set_last_lazy_resize_rect(new_rect);
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WSMessageLoop::the().post_message(*m_resize_window, make<WSResizeEvent>(old_rect, new_rect));
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}
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return true;
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