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LibGL: Check for matrix stack over/underflow

We now correctly set the gloabl error if we detect that
a matrix stack overflow will occur in `glPushMatrix` or
`glPopMatrix`
This commit is contained in:
Jesse Buhagiar 2021-04-24 02:21:13 +10:00 committed by Andreas Kling
parent 1959efe063
commit 55b3ecfbd3
2 changed files with 23 additions and 2 deletions

View file

@ -48,6 +48,9 @@ enum ClippingPlane {
FAR = 5
};
// FIXME: We should set this up when we create the context!
static constexpr size_t MATRIX_STACK_LIMIT = 1024;
// FIXME: Change this to accept a vertex!
// Determines whether or not a vertex is inside the frustum for a given plane
static bool vert_inside_plane(const FloatVector4& vec, ClippingPlane plane)
@ -518,9 +521,17 @@ void SoftwareGLContext::gl_push_matrix()
switch (m_current_matrix_mode) {
case GL_PROJECTION:
if (m_projection_matrix_stack.size() >= MATRIX_STACK_LIMIT) {
m_error = GL_STACK_OVERFLOW;
return;
}
m_projection_matrix_stack.append(m_projection_matrix);
break;
case GL_MODELVIEW:
if (m_model_view_matrix_stack.size() >= MATRIX_STACK_LIMIT) {
m_error = GL_STACK_OVERFLOW;
return;
}
m_model_view_matrix_stack.append(m_model_view_matrix);
break;
default:
@ -543,9 +554,17 @@ void SoftwareGLContext::gl_pop_matrix()
// FIXME: Make sure stack::top() doesn't cause any nasty issues if it's empty (that could result in a lockup/hang)
switch (m_current_matrix_mode) {
case GL_PROJECTION:
if (m_projection_matrix_stack.size() == 0) {
m_error = GL_STACK_UNDERFLOW;
return;
}
m_projection_matrix = m_projection_matrix_stack.take_last();
break;
case GL_MODELVIEW:
if (m_model_view_matrix_stack.size() == 0) {
m_error = GL_STACK_UNDERFLOW;
return;
}
m_model_view_matrix = m_model_view_matrix_stack.take_last();
break;
default: