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https://github.com/RGBCube/serenity
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Libraries: Change enums to enum classes in LibCards
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parent
d3893a73fb
commit
56046d3f9b
6 changed files with 43 additions and 43 deletions
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@ -90,7 +90,7 @@ void Game::timer_event(Core::TimerEvent&)
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void Game::create_new_animation_card()
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{
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auto card = Card::construct(static_cast<Card::Type>(get_random_uniform(Card::Type::__Count)), get_random_uniform(Card::card_count));
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auto card = Card::construct(static_cast<Card::Type>(get_random_uniform(to_underlying(Card::Type::__Count))), get_random_uniform(Card::card_count));
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card->set_position({ get_random_uniform(Game::width - Card::width), get_random_uniform(Game::height / 8) });
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int x_sgn = card->position().x() > (Game::width / 2) ? -1 : 1;
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@ -260,7 +260,7 @@ void Game::mousedown_event(GUI::MouseEvent& event)
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update(top_card.rect());
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}
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} else if (m_focused_cards.is_empty()) {
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to_check.add_all_grabbed_cards(click_location, m_focused_cards, Cards::CardStack::Same);
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to_check.add_all_grabbed_cards(click_location, m_focused_cards, Cards::CardStack::MovementRule::Same);
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m_mouse_down_location = click_location;
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if (m_focused_stack)
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m_focused_stack->set_focused(false);
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@ -310,7 +310,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
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if (stack.is_focused())
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continue;
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if (stack.is_allowed_to_push(m_focused_cards.at(0), m_focused_cards.size(), Cards::CardStack::Any) && !stack.is_empty()) {
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if (stack.is_allowed_to_push(m_focused_cards.at(0), m_focused_cards.size(), Cards::CardStack::MovementRule::Any) && !stack.is_empty()) {
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move_focused_cards(stack);
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rebound = false;
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@ -324,7 +324,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
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for (auto& focused_card : m_focused_cards) {
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if (stack.bounding_box().intersects(focused_card.rect())) {
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if (stack.is_allowed_to_push(m_focused_cards.at(0), m_focused_cards.size(), Cards::CardStack::Any)) {
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if (stack.is_allowed_to_push(m_focused_cards.at(0), m_focused_cards.size(), Cards::CardStack::MovementRule::Any)) {
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move_focused_cards(stack);
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rebound = false;
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@ -112,14 +112,14 @@ Card::Card(Type type, uint8_t value)
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auto const& symbol = [&]() -> Gfx::CharacterBitmap const& {
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switch (m_type) {
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case Diamonds:
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case Type::Diamonds:
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return s_diamond;
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case Clubs:
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case Type::Clubs:
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return s_club;
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break;
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case Spades:
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case Type::Spades:
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return s_spade;
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case Hearts:
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case Type::Hearts:
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return s_heart;
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default:
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VERIFY_NOT_REACHED();
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@ -29,7 +29,7 @@ public:
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"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"
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};
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enum Type {
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enum class Type {
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Clubs,
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Diamonds,
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Spades,
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@ -49,7 +49,7 @@ public:
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bool is_moving() const { return m_moving; }
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bool is_upside_down() const { return m_upside_down; }
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bool is_inverted() const { return m_inverted; }
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Gfx::Color color() const { return (m_type == Diamonds || m_type == Hearts) ? Color::Red : Color::Black; }
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Gfx::Color color() const { return (m_type == Type::Diamonds || m_type == Type::Hearts) ? Color::Red : Color::Black; }
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void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); }
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void set_moving(bool moving) { m_moving = moving; }
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@ -10,7 +10,7 @@ namespace Cards {
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CardStack::CardStack()
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: m_position({ 0, 0 })
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, m_type(Invalid)
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, m_type(Type::Invalid)
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, m_base(m_position, { Card::width, Card::height })
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{
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}
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@ -21,7 +21,7 @@ CardStack::CardStack(const Gfx::IntPoint& position, Type type)
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, m_rules(rules_for_type(type))
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, m_base(m_position, { Card::width, Card::height })
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{
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VERIFY(type != Invalid);
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VERIFY(type != Type::Invalid);
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calculate_bounding_box();
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}
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@ -32,7 +32,7 @@ CardStack::CardStack(const Gfx::IntPoint& position, Type type, NonnullRefPtr<Car
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, m_rules(rules_for_type(type))
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, m_base(m_position, { Card::width, Card::height })
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{
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VERIFY(type != Invalid);
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VERIFY(type != Type::Invalid);
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calculate_bounding_box();
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}
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@ -59,13 +59,13 @@ void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
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};
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switch (m_type) {
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case Stock:
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case Type::Stock:
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if (draw_background_if_empty()) {
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painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
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painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
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}
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break;
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case Foundation:
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case Type::Foundation:
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if (draw_background_if_empty()) {
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for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
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for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
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@ -74,11 +74,11 @@ void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
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}
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}
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break;
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case Play:
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case Normal:
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case Type::Play:
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case Type::Normal:
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draw_background_if_empty();
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break;
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case Waste:
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case Type::Waste:
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break;
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default:
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VERIFY_NOT_REACHED();
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@ -112,7 +112,7 @@ void CardStack::add_all_grabbed_cards(const Gfx::IntPoint& click_location, Nonnu
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{
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VERIFY(grabbed.is_empty());
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if (m_type != Normal) {
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if (m_type != Type::Normal) {
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auto& top_card = peek();
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if (top_card.rect().contains(click_location)) {
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top_card.set_moving(true);
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@ -159,13 +159,13 @@ void CardStack::add_all_grabbed_cards(const Gfx::IntPoint& click_location, Nonnu
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if (i != 0) {
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bool color_match;
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switch (movement_rule) {
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case Alternating:
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case MovementRule::Alternating:
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color_match = card.color() != last_color;
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break;
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case Same:
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case MovementRule::Same:
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color_match = card.color() == last_color;
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break;
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case Any:
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case MovementRule::Any:
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color_match = true;
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break;
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}
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@ -189,18 +189,18 @@ void CardStack::add_all_grabbed_cards(const Gfx::IntPoint& click_location, Nonnu
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bool CardStack::is_allowed_to_push(const Card& card, size_t stack_size, MovementRule movement_rule) const
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{
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if (m_type == Stock || m_type == Waste || m_type == Play)
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if (m_type == Type::Stock || m_type == Type::Waste || m_type == Type::Play)
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return false;
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if (m_type == Normal && is_empty()) {
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if (m_type == Type::Normal && is_empty()) {
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// FIXME: proper solution for this
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if (movement_rule == Alternating) {
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if (movement_rule == MovementRule::Alternating) {
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return card.value() == 12;
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}
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return true;
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}
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if (m_type == Foundation && is_empty())
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if (m_type == Type::Foundation && is_empty())
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return card.value() == 0;
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if (!is_empty()) {
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@ -208,21 +208,21 @@ bool CardStack::is_allowed_to_push(const Card& card, size_t stack_size, Movement
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if (top_card.is_upside_down())
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return false;
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if (m_type == Foundation) {
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if (m_type == Type::Foundation) {
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// Prevent player from dragging an entire stack of cards to the foundation stack
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if (stack_size > 1)
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return false;
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return top_card.type() == card.type() && m_stack.size() == card.value();
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} else if (m_type == Normal) {
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} else if (m_type == Type::Normal) {
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bool color_match;
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switch (movement_rule) {
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case Alternating:
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case MovementRule::Alternating:
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color_match = card.color() != top_card.color();
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break;
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case Same:
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case MovementRule::Same:
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color_match = card.color() == top_card.color();
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break;
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case Any:
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case MovementRule::Any:
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color_match = true;
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break;
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}
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@ -248,7 +248,7 @@ void CardStack::push(NonnullRefPtr<Card> card)
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top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y);
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}
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if (m_type == Stock)
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if (m_type == Type::Stock)
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card->set_upside_down(true);
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card->set_position(top_most_position);
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@ -263,7 +263,7 @@ NonnullRefPtr<Card> CardStack::pop()
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auto card = m_stack.take_last();
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calculate_bounding_box();
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if (m_type == Stock)
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if (m_type == Type::Stock)
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card->set_upside_down(false);
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m_stack_positions.take_last();
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@ -15,7 +15,7 @@ namespace Cards {
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class CardStack final : public RefCounted<CardStack> {
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public:
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enum Type {
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enum class Type {
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Invalid,
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Stock,
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Normal,
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@ -24,7 +24,7 @@ public:
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Foundation
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};
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enum MovementRule {
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enum class MovementRule {
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Alternating,
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Same,
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Any,
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@ -50,8 +50,8 @@ public:
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void move_to_stack(CardStack&);
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void rebound_cards();
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bool is_allowed_to_push(const Card&, size_t stack_size = 1, MovementRule movement_rule = Alternating) const;
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void add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = Alternating);
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bool is_allowed_to_push(const Card&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const;
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void add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = MovementRule::Alternating);
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void draw(GUI::Painter&, const Gfx::Color& background_color);
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void clear();
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@ -66,15 +66,15 @@ private:
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constexpr StackRules rules_for_type(Type stack_type)
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{
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switch (stack_type) {
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case Foundation:
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case Type::Foundation:
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return { 2, 1, 4, 1 };
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case Normal:
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case Type::Normal:
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return { 0, 20, 1, 3 };
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case Stock:
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case Type::Stock:
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return { 2, 1, 8, 1 };
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case Waste:
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case Type::Waste:
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return { 0, 0, 1, 0 };
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case Play:
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case Type::Play:
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return { 20, 0, 1, 0 };
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default:
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return {};
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@ -88,7 +88,7 @@ private:
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Vector<Gfx::IntPoint> m_stack_positions;
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Gfx::IntPoint m_position;
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Gfx::IntRect m_bounding_box;
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Type m_type { Invalid };
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Type m_type { Type::Invalid };
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StackRules m_rules;
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bool m_focused { false };
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Gfx::IntRect m_base;
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