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2048: Make board size and target tile configurable

This adds a "settings" option that allows the user to configure the
board size and target tile, and optionally save them to a config file.
Closes #3219.
This commit is contained in:
AnotherTest 2020-08-19 20:47:17 +04:30 committed by Andreas Kling
parent 40c16b3ce5
commit 5619ed1dc6
8 changed files with 259 additions and 15 deletions

View file

@ -30,7 +30,7 @@
class Game final {
public:
Game(size_t);
Game(size_t board_size, size_t target_tile = 0);
Game(const Game&) = default;
enum class MoveOutcome {
@ -51,15 +51,26 @@ public:
size_t score() const { return m_score; }
size_t turns() const { return m_turns; }
u32 target_tile() const { return m_target_tile; }
u32 largest_tile() const;
using Board = Vector<Vector<u32>>;
const Board& board() const { return m_board; }
static size_t max_power_for_board(size_t size)
{
if (size >= 6)
return 31;
return size * size + 1;
}
private:
void add_random_tile();
size_t m_grid_size { 0 };
u32 m_target_tile { 0 };
Board m_board;
size_t m_score { 0 };