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2048: Make board size and target tile configurable

This adds a "settings" option that allows the user to configure the
board size and target tile, and optionally save them to a config file.
Closes #3219.
This commit is contained in:
AnotherTest 2020-08-19 20:47:17 +04:30 committed by Andreas Kling
parent 40c16b3ce5
commit 5619ed1dc6
8 changed files with 259 additions and 15 deletions

View file

@ -26,6 +26,8 @@
#include "BoardView.h"
#include "Game.h"
#include "GameSizeDialog.h"
#include <LibCore/ConfigFile.h>
#include <LibGUI/AboutDialog.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
@ -52,7 +54,17 @@ int main(int argc, char** argv)
auto window = GUI::Window::construct();
if (pledge("stdio rpath shared_buffer wpath accept", nullptr) < 0) {
auto config = Core::ConfigFile::get_for_app("2048");
size_t board_size = config->read_num_entry("", "board_size", 4);
u32 target_tile = config->read_num_entry("", "target_tile", 0);
config->write_num_entry("", "board_size", board_size);
config->write_num_entry("", "target_tile", target_tile);
config->sync();
if (pledge("stdio rpath shared_buffer wpath cpath accept", nullptr) < 0) {
perror("pledge");
return 1;
}
@ -62,6 +74,11 @@ int main(int argc, char** argv)
return 1;
}
if (unveil(config->file_name().characters(), "crw") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
@ -75,7 +92,7 @@ int main(int argc, char** argv)
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
Game game { 4 };
Game game { board_size, target_tile };
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
@ -89,13 +106,45 @@ int main(int argc, char** argv)
update();
auto start_a_new_game = [&]() {
game = Game(4);
update();
};
Vector<Game> undo_stack;
auto change_settings = [&] {
auto size_dialog = GameSizeDialog::construct(window);
if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
return;
board_size = size_dialog->board_size();
target_tile = size_dialog->target_tile();
if (!size_dialog->temporary()) {
config->write_num_entry("", "board_size", board_size);
config->write_num_entry("", "target_tile", target_tile);
if (!config->sync()) {
GUI::MessageBox::show(window, "Configuration could not be synced", "Error", GUI::MessageBox::Type::Error);
return;
}
GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
return;
}
GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
};
auto start_a_new_game = [&] {
// Do not leak game states between games.
undo_stack.clear();
game = Game(board_size, target_tile);
// This ensures that the sizes are correct.
board_view.set_board(nullptr);
board_view.set_board(&game.board());
update();
window->update();
};
board_view.on_move = [&](Game::Direction direction) {
undo_stack.append(game);
auto outcome = game.attempt_move(direction);
@ -111,7 +160,7 @@ int main(int argc, char** argv)
case Game::MoveOutcome::Won:
update();
GUI::MessageBox::show(window,
String::format("Score = %d in %zu turns", game.score(), game.turns()),
String::format("You reached %d in %zu turns with a score of %d", game.target_tile(), game.turns(), game.score()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
@ -119,7 +168,7 @@ int main(int argc, char** argv)
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
String::format("Score = %d in %zu turns", game.score(), game.turns()),
String::format("You reached %d in %zu turns with a score of %d", game.largest_tile(), game.turns(), game.score()),
"You lost!",
GUI::MessageBox::Type::Information);
start_a_new_game();
@ -134,13 +183,20 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game();
}));
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty())
return;
game = undo_stack.take_last();
update();
}));
app_menu.add_separator();
app_menu.add_action(GUI::Action::create("Settings", [&](auto&) {
change_settings();
}));
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));