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LibGfx: Make Painter::draw_rect() scale-aware
Needed for the window server minimize animation. draw_rect() can't just call draw_line() because that isn't draw_op()-aware. The draw_op()-awareness in Painter looks a bit ad-hoc, but that's for another day.
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3 changed files with 41 additions and 23 deletions
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@ -35,6 +35,7 @@
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#include <LibGfx/Painter.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/Path.h>
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#include <LibGfx/SystemTheme.h>
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#include <LibGfx/WindowTheme.h>
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const int WIDTH = 300;
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@ -86,6 +87,9 @@ void Canvas::draw(Gfx::Painter& painter)
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{
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auto active_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png");
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Gfx::WindowTheme::current().paint_normal_frame(painter, Gfx::WindowTheme::WindowState::Active, { 4, 18, WIDTH - 8, HEIGHT - 29 }, "Well hello friends", *active_window_icon, palette(), { WIDTH - 20, 6, 16, 16 });
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painter.draw_rect({ 20, 34, WIDTH - 40, HEIGHT - 45 }, palette().color(Gfx::ColorRole::Selection), true);
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painter.draw_rect({ 24, 38, WIDTH - 48, HEIGHT - 53 }, palette().color(Gfx::ColorRole::Selection));
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}
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int main(int argc, char** argv)
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