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Snake: Implement image-based skins
Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
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20 changed files with 425 additions and 33 deletions
48
Userland/Games/Snake/Skins/ClassicSkin.cpp
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48
Userland/Games/Snake/Skins/ClassicSkin.cpp
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
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* Copyright (c) 2023, the SerenityOS developers.
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* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ClassicSkin.h"
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namespace Snake {
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ClassicSkin::ClassicSkin(Color color)
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: m_skin_color(color)
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{
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}
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void ClassicSkin::draw_tile_at(Gfx::Painter& painter, Gfx::IntRect const& rect)
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{
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painter.fill_rect(rect, m_skin_color.darkened(0.77));
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Gfx::IntRect left_side(rect.x(), rect.y(), 2, rect.height());
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Gfx::IntRect top_side(rect.x(), rect.y(), rect.width(), 2);
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Gfx::IntRect right_side(rect.right() - 1, rect.y(), 2, rect.height());
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Gfx::IntRect bottom_side(rect.x(), rect.bottom() - 1, rect.width(), 2);
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auto top_left_color = m_skin_color.lightened(0.88);
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auto bottom_right_color = m_skin_color.darkened(0.55);
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painter.fill_rect(left_side, top_left_color);
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painter.fill_rect(right_side, bottom_right_color);
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painter.fill_rect(top_side, top_left_color);
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painter.fill_rect(bottom_side, bottom_right_color);
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}
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void ClassicSkin::draw_head(Gfx::Painter& painter, Gfx::IntRect const& head, Direction)
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{
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painter.fill_rect(head, m_skin_color);
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}
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void ClassicSkin::draw_body(Gfx::Painter& painter, Gfx::IntRect const& rect, Direction, Direction)
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{
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draw_tile_at(painter, rect);
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}
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void ClassicSkin::draw_tail(Gfx::Painter& painter, Gfx::IntRect const& tail, Direction)
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{
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draw_tile_at(painter, tail);
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}
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}
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