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Snake: Implement image-based skins
Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
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20 changed files with 425 additions and 33 deletions
32
Userland/Games/Snake/Skins/ClassicSkin.h
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32
Userland/Games/Snake/Skins/ClassicSkin.h
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
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* Copyright (c) 2023, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "SnakeSkin.h"
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#include <LibGfx/Color.h>
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namespace Snake {
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class ClassicSkin : public SnakeSkin {
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public:
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ClassicSkin(Color);
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virtual ~ClassicSkin() override = default;
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void draw_head(Gfx::Painter&, Gfx::IntRect const& head, Direction body_direction) override;
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void draw_body(Gfx::Painter&, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction) override;
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void draw_tail(Gfx::Painter& painter, Gfx::IntRect const& tail, Direction body_direction) override;
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private:
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void draw_tile_at(Gfx::Painter&, Gfx::IntRect const&);
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Gfx::Color m_skin_color = { Color::Yellow };
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};
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}
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