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Snake: Implement image-based skins
Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
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20 changed files with 425 additions and 33 deletions
27
Userland/Games/Snake/Skins/SnakeSkin.h
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27
Userland/Games/Snake/Skins/SnakeSkin.h
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/*
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* Copyright (c) 2023, the SerenityOS developers.
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* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "../Geometry.h"
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#include <AK/Error.h>
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#include <LibGfx/Painter.h>
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namespace Snake {
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class SnakeSkin {
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public:
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static ErrorOr<NonnullOwnPtr<SnakeSkin>> create(StringView skin_name, Color color);
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virtual ~SnakeSkin() = default;
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virtual void draw_head(Gfx::Painter&, Gfx::IntRect const& rect, Direction facing_direction) = 0;
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virtual void draw_body(Gfx::Painter&, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction) = 0;
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virtual void draw_tail(Gfx::Painter&, Gfx::IntRect const& rect, Direction body_direction) = 0;
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};
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}
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