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LibGL: Implement glActiveTexture
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5 changed files with 51 additions and 0 deletions
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@ -60,6 +60,7 @@ public:
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virtual void gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data) = 0;
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virtual void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q) = 0;
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virtual void gl_bind_texture(GLenum target, GLuint texture) = 0;
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virtual void gl_active_texture(GLenum texture) = 0;
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virtual void present() = 0;
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};
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