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LibGL: Implement texture unit texturing states
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c7b90fa7d3
commit
5788a139d8
5 changed files with 67 additions and 4 deletions
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@ -498,8 +498,17 @@ void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Array
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if (!texture_unit.is_bound())
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continue;
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// FIXME: Don't assume Texture2D
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auto texel = texture_unit.bound_texture_2d()->sampler().sample(uv);
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// FIXME: implement GL_TEXTURE_1D, GL_TEXTURE_3D and GL_TEXTURE_CUBE_MAP
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FloatVector4 texel;
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switch (texture_unit.currently_bound_target()) {
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case GL_TEXTURE_2D:
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if (!texture_unit.texture_2d_enabled() || texture_unit.texture_3d_enabled() || texture_unit.texture_cube_map_enabled())
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continue;
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texel = texture_unit.bound_texture_2d()->sampler().sample(uv);
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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// FIXME: Implement more blend modes
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switch (texture_unit.env_mode()) {
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