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LibGL: Implement texture unit texturing states

This commit is contained in:
Jelle Raaijmakers 2021-11-29 20:57:27 +01:00 committed by Andreas Kling
parent c7b90fa7d3
commit 5788a139d8
5 changed files with 67 additions and 4 deletions

View file

@ -14,8 +14,8 @@ void TextureUnit::bind_texture_to_target(GLenum texture_target, const RefPtr<Tex
switch (texture_target) {
case GL_TEXTURE_2D:
m_texture_target_2d = static_ptr_cast<Texture2D>(texture);
m_currently_bound_texture = texture;
m_currently_bound_target = GL_TEXTURE_2D;
m_currently_bound_texture = texture;
break;
default:
VERIFY_NOT_REACHED();
@ -27,7 +27,7 @@ void TextureUnit::unbind_texture(GLenum texture_target)
switch (texture_target) {
case GL_TEXTURE_2D:
m_texture_target_2d = nullptr;
m_currently_bound_target = 0;
m_currently_bound_target = GL_NONE;
break;
default:
VERIFY_NOT_REACHED();