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LibGL: Implement texture unit texturing states

This commit is contained in:
Jelle Raaijmakers 2021-11-29 20:57:27 +01:00 committed by Andreas Kling
parent c7b90fa7d3
commit 5788a139d8
5 changed files with 67 additions and 4 deletions

View file

@ -27,11 +27,26 @@ public:
void set_env_mode(GLenum mode) { m_env_mode = mode; }
GLenum env_mode() const { return m_env_mode; }
bool texture_1d_enabled() const { return m_texture_1d_enabled; };
void set_texture_1d_enabled(bool texture_1d_enabled) { m_texture_1d_enabled = texture_1d_enabled; }
bool texture_2d_enabled() const { return m_texture_2d_enabled; };
void set_texture_2d_enabled(bool texture_2d_enabled) { m_texture_2d_enabled = texture_2d_enabled; }
bool texture_3d_enabled() const { return m_texture_3d_enabled; };
void set_texture_3d_enabled(bool texture_3d_enabled) { m_texture_3d_enabled = texture_3d_enabled; }
bool texture_cube_map_enabled() const { return m_texture_cube_map_enabled; };
void set_texture_cube_map_enabled(bool texture_cube_map_enabled) { m_texture_cube_map_enabled = texture_cube_map_enabled; }
private:
mutable RefPtr<Texture2D> m_texture_target_2d { nullptr };
mutable RefPtr<Texture> m_currently_bound_texture { nullptr };
GLenum m_currently_bound_target;
GLenum m_env_mode { GL_MODULATE };
// Texturing state per unit, in increasing priority:
bool m_texture_1d_enabled { false };
bool m_texture_2d_enabled { false };
bool m_texture_3d_enabled { false };
bool m_texture_cube_map_enabled { false };
};
}