1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 20:07:35 +00:00

LibGL: Implement texture unit texturing states

This commit is contained in:
Jelle Raaijmakers 2021-11-29 20:57:27 +01:00 committed by Andreas Kling
parent c7b90fa7d3
commit 5788a139d8
5 changed files with 67 additions and 4 deletions

View file

@ -188,7 +188,10 @@ extern "C" {
#define GL_REPLACE 0x1E01
// Texture targets
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_CUBE_MAP 0x8513
// Texture Unit indices
#define GL_TEXTURE0 0x84C0

View file

@ -553,6 +553,18 @@ void SoftwareGLContext::gl_enable(GLenum capability)
rasterizer_options.scissor_enabled = true;
update_rasterizer_options = true;
break;
case GL_TEXTURE_1D:
m_active_texture_unit->set_texture_1d_enabled(true);
break;
case GL_TEXTURE_2D:
m_active_texture_unit->set_texture_2d_enabled(true);
break;
case GL_TEXTURE_3D:
m_active_texture_unit->set_texture_3d_enabled(true);
break;
case GL_TEXTURE_CUBE_MAP:
m_active_texture_unit->set_texture_cube_map_enabled(true);
break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
}
@ -597,6 +609,18 @@ void SoftwareGLContext::gl_disable(GLenum capability)
rasterizer_options.scissor_enabled = false;
update_rasterizer_options = true;
break;
case GL_TEXTURE_1D:
m_active_texture_unit->set_texture_1d_enabled(false);
break;
case GL_TEXTURE_2D:
m_active_texture_unit->set_texture_2d_enabled(false);
break;
case GL_TEXTURE_3D:
m_active_texture_unit->set_texture_3d_enabled(false);
break;
case GL_TEXTURE_CUBE_MAP:
m_active_texture_unit->set_texture_cube_map_enabled(false);
break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
}
@ -1458,6 +1482,18 @@ void SoftwareGLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
case GL_CULL_FACE:
*data = m_cull_faces ? GL_TRUE : GL_FALSE;
break;
case GL_TEXTURE_1D:
*data = m_active_texture_unit->texture_1d_enabled() ? GL_TRUE : GL_FALSE;
break;
case GL_TEXTURE_2D:
*data = m_active_texture_unit->texture_2d_enabled() ? GL_TRUE : GL_FALSE;
break;
case GL_TEXTURE_3D:
*data = m_active_texture_unit->texture_3d_enabled() ? GL_TRUE : GL_FALSE;
break;
case GL_TEXTURE_CUBE_MAP:
*data = m_active_texture_unit->texture_cube_map_enabled() ? GL_TRUE : GL_FALSE;
break;
default:
// According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
// for `pname`

View file

@ -498,8 +498,17 @@ void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Array
if (!texture_unit.is_bound())
continue;
// FIXME: Don't assume Texture2D
auto texel = texture_unit.bound_texture_2d()->sampler().sample(uv);
// FIXME: implement GL_TEXTURE_1D, GL_TEXTURE_3D and GL_TEXTURE_CUBE_MAP
FloatVector4 texel;
switch (texture_unit.currently_bound_target()) {
case GL_TEXTURE_2D:
if (!texture_unit.texture_2d_enabled() || texture_unit.texture_3d_enabled() || texture_unit.texture_cube_map_enabled())
continue;
texel = texture_unit.bound_texture_2d()->sampler().sample(uv);
break;
default:
VERIFY_NOT_REACHED();
}
// FIXME: Implement more blend modes
switch (texture_unit.env_mode()) {

View file

@ -14,8 +14,8 @@ void TextureUnit::bind_texture_to_target(GLenum texture_target, const RefPtr<Tex
switch (texture_target) {
case GL_TEXTURE_2D:
m_texture_target_2d = static_ptr_cast<Texture2D>(texture);
m_currently_bound_texture = texture;
m_currently_bound_target = GL_TEXTURE_2D;
m_currently_bound_texture = texture;
break;
default:
VERIFY_NOT_REACHED();
@ -27,7 +27,7 @@ void TextureUnit::unbind_texture(GLenum texture_target)
switch (texture_target) {
case GL_TEXTURE_2D:
m_texture_target_2d = nullptr;
m_currently_bound_target = 0;
m_currently_bound_target = GL_NONE;
break;
default:
VERIFY_NOT_REACHED();

View file

@ -27,11 +27,26 @@ public:
void set_env_mode(GLenum mode) { m_env_mode = mode; }
GLenum env_mode() const { return m_env_mode; }
bool texture_1d_enabled() const { return m_texture_1d_enabled; };
void set_texture_1d_enabled(bool texture_1d_enabled) { m_texture_1d_enabled = texture_1d_enabled; }
bool texture_2d_enabled() const { return m_texture_2d_enabled; };
void set_texture_2d_enabled(bool texture_2d_enabled) { m_texture_2d_enabled = texture_2d_enabled; }
bool texture_3d_enabled() const { return m_texture_3d_enabled; };
void set_texture_3d_enabled(bool texture_3d_enabled) { m_texture_3d_enabled = texture_3d_enabled; }
bool texture_cube_map_enabled() const { return m_texture_cube_map_enabled; };
void set_texture_cube_map_enabled(bool texture_cube_map_enabled) { m_texture_cube_map_enabled = texture_cube_map_enabled; }
private:
mutable RefPtr<Texture2D> m_texture_target_2d { nullptr };
mutable RefPtr<Texture> m_currently_bound_texture { nullptr };
GLenum m_currently_bound_target;
GLenum m_env_mode { GL_MODULATE };
// Texturing state per unit, in increasing priority:
bool m_texture_1d_enabled { false };
bool m_texture_2d_enabled { false };
bool m_texture_3d_enabled { false };
bool m_texture_cube_map_enabled { false };
};
}