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LibGfx: Re-structure the whole initialization pattern for image decoders
When trying to figure out the correct implementation, we now have a very strong distinction on plugins that are well suited for sniffing, and plugins that need a MIME type to be chosen. Instead of having multiple calls to non-static virtual sniff methods for each Image decoding plugin, we have 2 static methods for each implementation: 1. The sniff method, which in contrast to the old method, gets a ReadonlyBytes parameter and ensures we can figure out the result with zero heap allocations for most implementations. 2. The create method, which just creates a new instance so we don't expose the constructor to everyone anymore. In addition to that, we have a new virtual method called initialize, which has a per-implementation initialization pattern to actually ensure each implementation can construct a decoder object, and then have a correct context being applied to it for the actual decoding.
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33 changed files with 493 additions and 206 deletions
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@ -13,14 +13,18 @@
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extern "C" int LLVMFuzzerTestOneInput(uint8_t const* data, size_t size)
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{
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Gfx::GIFImageDecoderPlugin gif_decoder(data, size);
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auto bitmap_or_error = gif_decoder.frame(0);
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auto decoder_or_error = Gfx::GIFImageDecoderPlugin::create({ data, size });
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if (decoder_or_error.is_error())
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return 0;
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auto decoder = decoder_or_error.release_value();
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decoder->initialize();
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auto& gif_decoder = *decoder;
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auto bitmap_or_error = decoder->frame(0);
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if (!bitmap_or_error.is_error()) {
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auto const& bitmap = bitmap_or_error.value().image;
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// Looks like a valid GIF. Try to load the other frames:
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dbgln_if(GIF_DEBUG, "bitmap size: {}", bitmap->size());
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dbgln_if(GIF_DEBUG, "codec size: {}", gif_decoder.size());
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dbgln_if(GIF_DEBUG, "is_sniff: {}", gif_decoder.sniff());
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dbgln_if(GIF_DEBUG, "is_animated: {}", gif_decoder.is_animated());
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dbgln_if(GIF_DEBUG, "loop_count: {}", gif_decoder.loop_count());
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dbgln_if(GIF_DEBUG, "frame_count: {}", gif_decoder.frame_count());
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