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LibGfx: Re-structure the whole initialization pattern for image decoders
When trying to figure out the correct implementation, we now have a very strong distinction on plugins that are well suited for sniffing, and plugins that need a MIME type to be chosen. Instead of having multiple calls to non-static virtual sniff methods for each Image decoding plugin, we have 2 static methods for each implementation: 1. The sniff method, which in contrast to the old method, gets a ReadonlyBytes parameter and ensures we can figure out the result with zero heap allocations for most implementations. 2. The create method, which just creates a new instance so we don't expose the constructor to everyone anymore. In addition to that, we have a new virtual method called initialize, which has a per-implementation initialization pattern to actually ensure each implementation can construct a decoder object, and then have a correct context being applied to it for the actual decoding.
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33 changed files with 493 additions and 206 deletions
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@ -235,19 +235,23 @@ struct DDSLoadingContext;
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class DDSImageDecoderPlugin final : public ImageDecoderPlugin {
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public:
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static ErrorOr<bool> sniff(ReadonlyBytes);
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static ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> create(ReadonlyBytes);
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virtual ~DDSImageDecoderPlugin() override;
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DDSImageDecoderPlugin(u8 const*, size_t);
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virtual IntSize size() override;
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virtual void set_volatile() override;
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[[nodiscard]] virtual bool set_nonvolatile(bool& was_purged) override;
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virtual bool sniff() override;
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virtual bool initialize() override;
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virtual bool is_animated() override;
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virtual size_t loop_count() override;
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virtual size_t frame_count() override;
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virtual ErrorOr<ImageFrameDescriptor> frame(size_t index) override;
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private:
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DDSImageDecoderPlugin(u8 const*, size_t);
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OwnPtr<DDSLoadingContext> m_context;
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void dump_debug();
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};
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