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LibGfx: Re-structure the whole initialization pattern for image decoders
When trying to figure out the correct implementation, we now have a very strong distinction on plugins that are well suited for sniffing, and plugins that need a MIME type to be chosen. Instead of having multiple calls to non-static virtual sniff methods for each Image decoding plugin, we have 2 static methods for each implementation: 1. The sniff method, which in contrast to the old method, gets a ReadonlyBytes parameter and ensures we can figure out the result with zero heap allocations for most implementations. 2. The create method, which just creates a new instance so we don't expose the constructor to everyone anymore. In addition to that, we have a new virtual method called initialize, which has a per-implementation initialization pattern to actually ensure each implementation can construct a decoder object, and then have a correct context being applied to it for the actual decoding.
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33 changed files with 493 additions and 206 deletions
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@ -1179,12 +1179,22 @@ bool JPGImageDecoderPlugin::set_nonvolatile(bool& was_purged)
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return m_context->bitmap->set_nonvolatile(was_purged);
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}
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bool JPGImageDecoderPlugin::sniff()
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bool JPGImageDecoderPlugin::initialize()
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{
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return m_context->data_size > 3
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&& m_context->data[0] == 0xFF
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&& m_context->data[1] == 0xD8
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&& m_context->data[2] == 0xFF;
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return true;
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}
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ErrorOr<bool> JPGImageDecoderPlugin::sniff(ReadonlyBytes data)
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{
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return data.size() > 3
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&& data.data()[0] == 0xFF
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&& data.data()[1] == 0xD8
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&& data.data()[2] == 0xFF;
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}
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ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> JPGImageDecoderPlugin::create(ReadonlyBytes data)
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{
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return adopt_nonnull_own_or_enomem(new (nothrow) JPGImageDecoderPlugin(data.data(), data.size()));
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}
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bool JPGImageDecoderPlugin::is_animated()
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