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LibGfx: Re-structure the whole initialization pattern for image decoders

When trying to figure out the correct implementation, we now have a very
strong distinction on plugins that are well suited for sniffing, and
plugins that need a MIME type to be chosen.

Instead of having multiple calls to non-static virtual sniff methods for
each Image decoding plugin, we have 2 static methods for each
implementation:
1. The sniff method, which in contrast to the old method, gets a
    ReadonlyBytes parameter and ensures we can figure out the result
    with zero heap allocations for most implementations.
2. The create method, which just creates a new instance so we don't
    expose the constructor to everyone anymore.

In addition to that, we have a new virtual method called initialize,
which has a per-implementation initialization pattern to actually ensure
each implementation can construct a decoder object, and then have a
correct context being applied to it for the actual decoding.
This commit is contained in:
Liav A 2023-01-20 10:13:14 +02:00 committed by Linus Groh
parent 6e6999ce57
commit 57e19a7e56
33 changed files with 493 additions and 206 deletions

View file

@ -913,11 +913,24 @@ bool PNGImageDecoderPlugin::set_nonvolatile(bool& was_purged)
return m_context->bitmap->set_nonvolatile(was_purged);
}
bool PNGImageDecoderPlugin::sniff()
bool PNGImageDecoderPlugin::initialize()
{
return decode_png_header(*m_context);
}
ErrorOr<bool> PNGImageDecoderPlugin::sniff(ReadonlyBytes data)
{
PNGLoadingContext context;
context.data = data.data();
context.data_size = data.size();
return decode_png_header(context);
}
ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> PNGImageDecoderPlugin::create(ReadonlyBytes data)
{
return adopt_nonnull_own_or_enomem(new (nothrow) PNGImageDecoderPlugin(data.data(), data.size()));
}
bool PNGImageDecoderPlugin::is_animated()
{
return false;