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LibGfx: Re-structure the whole initialization pattern for image decoders
When trying to figure out the correct implementation, we now have a very strong distinction on plugins that are well suited for sniffing, and plugins that need a MIME type to be chosen. Instead of having multiple calls to non-static virtual sniff methods for each Image decoding plugin, we have 2 static methods for each implementation: 1. The sniff method, which in contrast to the old method, gets a ReadonlyBytes parameter and ensures we can figure out the result with zero heap allocations for most implementations. 2. The create method, which just creates a new instance so we don't expose the constructor to everyone anymore. In addition to that, we have a new virtual method called initialize, which has a per-implementation initialization pattern to actually ensure each implementation can construct a decoder object, and then have a correct context being applied to it for the actual decoding.
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33 changed files with 493 additions and 206 deletions
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@ -913,11 +913,24 @@ bool PNGImageDecoderPlugin::set_nonvolatile(bool& was_purged)
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return m_context->bitmap->set_nonvolatile(was_purged);
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}
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bool PNGImageDecoderPlugin::sniff()
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bool PNGImageDecoderPlugin::initialize()
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{
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return decode_png_header(*m_context);
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}
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ErrorOr<bool> PNGImageDecoderPlugin::sniff(ReadonlyBytes data)
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{
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PNGLoadingContext context;
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context.data = data.data();
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context.data_size = data.size();
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return decode_png_header(context);
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}
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ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> PNGImageDecoderPlugin::create(ReadonlyBytes data)
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{
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return adopt_nonnull_own_or_enomem(new (nothrow) PNGImageDecoderPlugin(data.data(), data.size()));
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}
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bool PNGImageDecoderPlugin::is_animated()
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{
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return false;
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