From 57e1dc776558bc62067f9e027a00ba2f13229fad Mon Sep 17 00:00:00 2001 From: Jelle Raaijmakers Date: Thu, 30 Dec 2021 00:18:57 +0100 Subject: [PATCH] LibGfx: Add `Matrix3x3` This defines `Matrix3x3`, `FloatMatrix3x3` and `DoubleMatrix3x3` mirroring `Matrix4x4`. Since we will need matrix multiplication with a `Vector3` for LibGL's normalization, we also add that `*` operator. --- Userland/Libraries/LibGfx/Matrix3x3.h | 33 +++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Userland/Libraries/LibGfx/Matrix3x3.h diff --git a/Userland/Libraries/LibGfx/Matrix3x3.h b/Userland/Libraries/LibGfx/Matrix3x3.h new file mode 100644 index 0000000000..2f97714b48 --- /dev/null +++ b/Userland/Libraries/LibGfx/Matrix3x3.h @@ -0,0 +1,33 @@ +/* + * Copyright (c) 2021, Jelle Raaijmakers + * + * SPDX-License-Identifier: BSD-2-Clause + */ + +#pragma once + +#include +#include + +namespace Gfx { + +template +using Matrix3x3 = Matrix<3, T>; + +template +constexpr static Vector3 operator*(Matrix3x3 const& m, Vector3 const& v) +{ + auto const& elements = m.elements(); + return Vector3( + v.x() * elements[0][0] + v.y() * elements[0][1] + v.z() * elements[0][2], + v.x() * elements[1][0] + v.y() * elements[1][1] + v.z() * elements[1][2], + v.x() * elements[2][0] + v.y() * elements[2][1] + v.z() * elements[2][2]); +} + +typedef Matrix3x3 FloatMatrix3x3; +typedef Matrix3x3 DoubleMatrix3x3; +} + +using Gfx::DoubleMatrix3x3; +using Gfx::FloatMatrix3x3; +using Gfx::Matrix3x3;