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https://github.com/RGBCube/serenity
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LibGfx+LibGUI: Add support for vertical ProgressBars
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bd34cdbbb3
commit
5806630cf4
7 changed files with 60 additions and 13 deletions
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@ -309,13 +309,13 @@ void ClassicStylePainter::paint_window_frame(Painter& painter, const IntRect& re
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painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
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}
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void ClassicStylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
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void ClassicStylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text, Orientation orientation)
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{
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// First we fill the entire widget with the gradient. This incurs a bit of
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// overdraw but ensures a consistent look throughout the progression.
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Color start_color = palette.active_window_border1();
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Color end_color = palette.active_window_border2();
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painter.fill_rect_with_gradient(rect, start_color, end_color);
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painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);
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if (!text.is_null()) {
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painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
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@ -327,8 +327,14 @@ void ClassicStylePainter::paint_progress_bar(Painter& painter, const IntRect& re
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// Then we carve out a hole in the remaining part of the widget.
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// We draw the text a third time, clipped and inverse, for sharp contrast.
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float progress_width = progress * rect.width();
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IntRect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
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IntRect hole_rect;
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if (orientation == Orientation::Horizontal) {
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float progress_width = progress * rect.width();
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hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
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} else {
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float progress_height = progress * rect.height();
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hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
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}
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hole_rect.move_by(rect.location());
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hole_rect.set_right_without_resize(rect.right());
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PainterStateSaver saver(painter);
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@ -40,7 +40,7 @@ public:
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void paint_surface(Painter&, const IntRect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true) override;
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void paint_frame(Painter&, const IntRect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) override;
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void paint_window_frame(Painter&, const IntRect&, const Palette&) override;
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void paint_progress_bar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text) override;
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void paint_progress_bar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text, Orientation = Orientation::Horizontal) override;
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void paint_radio_button(Painter&, const IntRect&, const Palette&, bool is_checked, bool is_being_pressed) override;
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void paint_check_box(Painter&, const IntRect&, const Palette&, bool is_enabled, bool is_checked, bool is_being_pressed) override;
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void paint_transparency_grid(Painter&, const IntRect&, const Palette&) override;
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@ -245,7 +245,7 @@ void Painter::fill_rect_with_gradient(Orientation orientation, const IntRect& a_
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float c = offset * increment;
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float c_alpha = gradient_start.alpha() + offset * alpha_increment;
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for (int i = clipped_rect.height() - 1; i >= 0; --i) {
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auto color = gamma_accurate_blend(gradient_start, gradient_end, c);
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auto color = gamma_accurate_blend(gradient_end, gradient_start, c);
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color.set_alpha(c_alpha);
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for (int j = 0; j < clipped_rect.width(); ++j) {
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dst[j] = color.value();
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@ -63,9 +63,9 @@ void StylePainter::paint_window_frame(Painter& painter, const IntRect& rect, con
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current().paint_window_frame(painter, rect, palette);
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}
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void StylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
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void StylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text, Orientation orientation)
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{
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current().paint_progress_bar(painter, rect, palette, min, max, value, text);
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current().paint_progress_bar(painter, rect, palette, min, max, value, text, orientation);
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}
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void StylePainter::paint_radio_button(Painter& painter, const IntRect& rect, const Palette& palette, bool is_checked, bool is_being_pressed)
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@ -59,7 +59,7 @@ public:
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virtual void paint_surface(Painter&, const IntRect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true) = 0;
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virtual void paint_frame(Painter&, const IntRect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) = 0;
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virtual void paint_window_frame(Painter&, const IntRect&, const Palette&) = 0;
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virtual void paint_progress_bar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text) = 0;
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virtual void paint_progress_bar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text, Orientation = Orientation::Horizontal) = 0;
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virtual void paint_radio_button(Painter&, const IntRect&, const Palette&, bool is_checked, bool is_being_pressed) = 0;
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virtual void paint_check_box(Painter&, const IntRect&, const Palette&, bool is_enabled, bool is_checked, bool is_being_pressed) = 0;
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virtual void paint_transparency_grid(Painter&, const IntRect&, const Palette&) = 0;
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@ -78,7 +78,7 @@ public:
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static void paint_surface(Painter&, const IntRect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true);
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static void paint_frame(Painter&, const IntRect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false);
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static void paint_window_frame(Painter&, const IntRect&, const Palette&);
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static void paint_progress_bar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text);
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static void paint_progress_bar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text, Orientation = Orientation::Horizontal);
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static void paint_radio_button(Painter&, const IntRect&, const Palette&, bool is_checked, bool is_being_pressed);
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static void paint_check_box(Painter&, const IntRect&, const Palette&, bool is_enabled, bool is_checked, bool is_being_pressed);
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static void paint_transparency_grid(Painter&, const IntRect&, const Palette&);
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