1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 00:57:45 +00:00

LibGfx+LibGUI: Add support for vertical ProgressBars

This commit is contained in:
thankyouverycool 2021-03-07 17:39:01 -05:00 committed by Andreas Kling
parent bd34cdbbb3
commit 5806630cf4
7 changed files with 60 additions and 13 deletions

View file

@ -309,13 +309,13 @@ void ClassicStylePainter::paint_window_frame(Painter& painter, const IntRect& re
painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
}
void ClassicStylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
void ClassicStylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text, Orientation orientation)
{
// First we fill the entire widget with the gradient. This incurs a bit of
// overdraw but ensures a consistent look throughout the progression.
Color start_color = palette.active_window_border1();
Color end_color = palette.active_window_border2();
painter.fill_rect_with_gradient(rect, start_color, end_color);
painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);
if (!text.is_null()) {
painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
@ -327,8 +327,14 @@ void ClassicStylePainter::paint_progress_bar(Painter& painter, const IntRect& re
// Then we carve out a hole in the remaining part of the widget.
// We draw the text a third time, clipped and inverse, for sharp contrast.
float progress_width = progress * rect.width();
IntRect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
IntRect hole_rect;
if (orientation == Orientation::Horizontal) {
float progress_width = progress * rect.width();
hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
} else {
float progress_height = progress * rect.height();
hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
}
hole_rect.move_by(rect.location());
hole_rect.set_right_without_resize(rect.right());
PainterStateSaver saver(painter);