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LibJS: Convert NativeFunction::{call,construct}() to ThrowCompletionOr

Both at the same time because many of them call construct() in call()
and I'm not keen on adding a bunch of temporary plumbing to turn
exceptions into throw completions.
Also changes the return value of construct() to Object* instead of Value
as it always needs to return an object; allowing an arbitrary Value is a
massive foot gun.
This commit is contained in:
Linus Groh 2021-10-20 21:16:30 +01:00
parent 0881f8160f
commit 5832de62fe
99 changed files with 597 additions and 669 deletions

View file

@ -28,17 +28,16 @@ void ShadowRealmConstructor::initialize(GlobalObject& global_object)
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
Value ShadowRealmConstructor::call()
ThrowCompletionOr<Value> ShadowRealmConstructor::call()
{
auto& vm = this->vm();
// 1. If NewTarget is undefined, throw a TypeError exception.
vm.throw_exception<TypeError>(global_object(), ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
return {};
return vm.throw_completion<TypeError>(global_object(), ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
Value ShadowRealmConstructor::construct(FunctionObject& new_target)
ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new_target)
{
auto& vm = this->vm();
auto& global_object = this->global_object();
@ -61,7 +60,7 @@ Value ShadowRealmConstructor::construct(FunctionObject& new_target)
// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
// 4. Set O.[[ShadowRealm]] to realmRec.
// 9. Set O.[[ExecutionContext]] to context.
auto* object = TRY_OR_DISCARD(ordinary_create_from_constructor<ShadowRealm>(global_object, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(global_object, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>();