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https://github.com/RGBCube/serenity
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3DFileViewer: Move Demos/GLTeapot
to Applications/3DFileViewer
Also changes the category to `Graphics`
This commit is contained in:
parent
132ecfc47b
commit
585e7890cd
15 changed files with 18 additions and 18 deletions
204
Userland/Applications/3DFileViewer/main.cpp
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204
Userland/Applications/3DFileViewer/main.cpp
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibCore/ElapsedTimer.h>
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#include <LibCore/File.h>
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#include <LibGL/GL/gl.h>
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#include <LibGL/GLContext.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/FilePicker.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Bitmap.h>
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#include <unistd.h>
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#include "Mesh.h"
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#include "MeshLoader.h"
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#include "WavefrontOBJLoader.h"
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static constexpr u16 RENDER_WIDTH = 640;
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static constexpr u16 RENDER_HEIGHT = 480;
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class GLContextWidget final : public GUI::Widget {
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C_OBJECT(GLContextWidget)
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public:
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bool load(const String& fname);
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private:
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GLContextWidget()
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: m_mesh_loader(adopt_own(*new WavefrontOBJLoader()))
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{
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m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT });
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m_context = GL::create_context(*m_bitmap);
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start_timer(20);
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GL::make_context_current(m_context);
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glFrontFace(GL_CW);
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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// Set projection matrix
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 1500);
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m_init_list = glGenLists(1);
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glNewList(m_init_list, GL_COMPILE);
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClearDepth(1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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glEndList();
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// Load the teapot
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m_mesh = m_mesh_loader->load("/res/gl/teapot.obj");
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dbgln("3DFileViewer: teapot mesh has {} triangles.", m_mesh->triangle_count());
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}
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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private:
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RefPtr<Mesh> m_mesh;
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RefPtr<Gfx::Bitmap> m_bitmap;
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OwnPtr<GL::GLContext> m_context;
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NonnullOwnPtr<WavefrontOBJLoader> m_mesh_loader;
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GLuint m_init_list { 0 };
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};
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void GLContextWidget::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.draw_scaled_bitmap(rect(), *m_bitmap, m_bitmap->rect());
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}
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void GLContextWidget::timer_event(Core::TimerEvent&)
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{
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static float angle = 0.0f;
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glCallList(m_init_list);
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angle -= 0.01f;
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auto matrix = Gfx::translation_matrix(FloatVector3(0, 0, -8.5))
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* Gfx::rotation_matrix(FloatVector3(1, 0, 0), angle)
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* Gfx::rotation_matrix(FloatVector3(0, 1, 0), 0.0f)
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* Gfx::rotation_matrix(FloatVector3(0, 0, 1), angle);
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// We need to transpose here because OpenGL expects matrices in column major order
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// but our matrix class stores elements in row major order.
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matrix = matrix.transpose();
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glMatrixMode(GL_MODELVIEW);
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glLoadMatrixf((float*)matrix.elements());
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if (!m_mesh.is_null())
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m_mesh->draw();
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m_context->present();
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update();
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}
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bool GLContextWidget::load(const String& fname)
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{
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m_mesh = m_mesh_loader->load(fname);
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if (!m_mesh.is_null()) {
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dbgln("3DFileViewer: mesh has {} triangles.", m_mesh->triangle_count());
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return true;
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}
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return false;
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}
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int main(int argc, char** argv)
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{
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auto app = GUI::Application::construct(argc, argv);
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if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil("/home", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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// Construct the main window
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auto window = GUI::Window::construct();
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auto app_icon = GUI::Icon::default_icon("app-3d-file-viewer");
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window->set_icon(app_icon.bitmap_for_size(16));
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window->set_title("3D File Viewer");
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window->resize(640, 480);
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window->set_resizable(false);
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window->set_double_buffering_enabled(true);
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auto& widget = window->set_main_widget<GLContextWidget>();
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auto menubar = GUI::Menubar::construct();
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auto& file_menu = menubar->add_menu("&File");
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file_menu.add_action(GUI::CommonActions::make_open_action([&](auto&) {
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Optional<String> open_path = GUI::FilePicker::get_open_filepath(window);
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if (!open_path.has_value())
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return;
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auto file = Core::File::construct(open_path.value());
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if (!file->filename().ends_with(".obj")) {
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GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: invalid file type", open_path.value()), "Error", GUI::MessageBox::Type::Error);
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return;
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}
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if (!file->open(Core::OpenMode::ReadOnly) && file->error() != ENOENT) {
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GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: {}", open_path.value(), strerror(errno)), "Error", GUI::MessageBox::Type::Error);
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return;
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}
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if (file->is_device()) {
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GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: Can't open device files", open_path.value()), "Error", GUI::MessageBox::Type::Error);
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return;
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}
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if (file->is_directory()) {
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GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: Can't open directories", open_path.value()), "Error", GUI::MessageBox::Type::Error);
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return;
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}
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if (!widget.load(file->filename()))
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GUI::MessageBox::show(window, String::formatted("Reading \"{}\" failed.", open_path.value()), "Error", GUI::MessageBox::Type::Error);
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}));
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file_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) {
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app->quit();
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}));
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auto& help_menu = menubar->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("3D File Viewer", app_icon, window));
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window->set_menubar(move(menubar));
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window->show();
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return app->exec();
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}
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