From 58e025ac0885a77ea7a3e693e28533df64ed9e96 Mon Sep 17 00:00:00 2001 From: Jelle Raaijmakers Date: Thu, 13 Jan 2022 02:57:27 +0100 Subject: [PATCH] LibSoftGPU: Change `Material` vectors to `FloatVector4` Same type, but more consistent with the rest of LibSoftGPU and LibGL. --- Userland/Libraries/LibSoftGPU/Light/Material.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Userland/Libraries/LibSoftGPU/Light/Material.h b/Userland/Libraries/LibSoftGPU/Light/Material.h index fc8a313ca0..c7c6ca4687 100644 --- a/Userland/Libraries/LibSoftGPU/Light/Material.h +++ b/Userland/Libraries/LibSoftGPU/Light/Material.h @@ -11,10 +11,10 @@ namespace SoftGPU { struct Material { - Vector4 ambient { 0.2f, 0.2f, 0.2f, 1.0f }; - Vector4 diffuse { 0.8f, 0.8f, 0.8f, 1.0f }; - Vector4 specular { 0.0f, 0.0f, 0.0f, 1.0f }; - Vector4 emissive { 0.0f, 0.0f, 0.0f, 1.0f }; + FloatVector4 ambient { 0.2f, 0.2f, 0.2f, 1.0f }; + FloatVector4 diffuse { 0.8f, 0.8f, 0.8f, 1.0f }; + FloatVector4 specular { 0.0f, 0.0f, 0.0f, 1.0f }; + FloatVector4 emissive { 0.0f, 0.0f, 0.0f, 1.0f }; float shininess { 0.0f }; float specular_exponent { 0.0f }; float ambient_color_index { 0.0f };