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IPCCompiler: Use string hashes for IPC endpoint magic
This patch removes the IPC endpoint numbers that needed to be specified in the IPC files. Since the string hash is a (hopefully) collision free number that depends on the name of the endpoint, we now use that instead. :^)
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parent
f89c60664c
commit
59218007a3
25 changed files with 25 additions and 29 deletions
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endpoint WindowClient = 4
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endpoint WindowClient
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{
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Paint(i32 window_id, Gfx::IntSize window_size, Vector<Gfx::IntRect> rects) =|
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MouseMove(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta, bool is_drag, Vector<String> mime_types) =|
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endpoint WindowManagerClient = 1872
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endpoint WindowManagerClient
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{
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WindowRemoved(i32 wm_id, i32 client_id, i32 window_id) =|
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WindowStateChanged(i32 wm_id, i32 client_id, i32 window_id, i32 parent_client_id, i32 parent_window_id, bool is_active, bool is_minimized, bool is_modal, bool is_frameless, i32 window_type, [UTF8] String title, Gfx::IntRect rect, i32 progress) =|
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endpoint WindowManagerServer = 1871
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endpoint WindowManagerServer
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{
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SetEventMask(u32 event_mask) => ()
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SetManagerWindow(i32 window_id) => ()
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endpoint WindowServer = 2
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endpoint WindowServer
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{
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Greet() => (Gfx::IntRect screen_rect, Core::AnonymousBuffer theme_buffer)
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