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LibCards+Games: Move mark_intersecting_stacks_dirty()
to CardGame
As part of this, made a const overload for `Card::rect()`. We need the non-const one too as it's used for modifying the position of a card that's being dragged. I plan on changing that soon but we'll see.
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parent
12612703f9
commit
5960c0556f
7 changed files with 12 additions and 22 deletions
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@ -521,16 +521,6 @@ void Game::auto_move_eligible_cards_to_foundations()
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auto_move_eligible_cards_to_foundations();
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}
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void Game::mark_intersecting_stacks_dirty(Card& intersecting_card)
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{
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for (auto& stack : stacks()) {
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if (intersecting_card.rect().intersects(stack.bounding_box()))
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update(stack.bounding_box());
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}
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update(intersecting_card.rect());
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}
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void Game::paint_event(GUI::PaintEvent& event)
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{
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Gfx::Color background_color = this->background_color();
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