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Applets/Keymap: Repaint applet on demand only
Instead of poking into the the applet window backing store whenever the keymap changes, we now drive the GUI updates properly via update() and paint_event(). This fixes an issue where changing the system font would cause a "ghosting" effect in the keymap applet.
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3 changed files with 28 additions and 28 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -8,10 +9,13 @@
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/ConnectionToWindowManagerServer.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Process.h>
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#include <LibGfx/Point.h>
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#include <LibKeyboard/CharacterMap.h>
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KeymapStatusWidget::KeymapStatusWidget() = default;
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KeymapStatusWidget::~KeymapStatusWidget() = default;
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void KeymapStatusWidget::mousedown_event(GUI::MouseEvent& event)
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{
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@ -59,15 +63,16 @@ ErrorOr<void> KeymapStatusWidget::refresh_menu()
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return {};
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}
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void KeymapStatusWidget::set_current_keymap(DeprecatedString const& keymap, ClearBackground clear_background)
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void KeymapStatusWidget::set_current_keymap(DeprecatedString const& keymap)
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{
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if (clear_background == ClearBackground::Yes) {
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GUI::Painter painter(*this);
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painter.clear_rect(rect(), Color::Transparent);
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}
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m_current_keymap = keymap;
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set_tooltip(keymap);
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set_text(keymap.substring(0, 2));
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}
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void KeymapStatusWidget::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.clear_rect(event.rect(), Gfx::Color::Transparent);
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painter.draw_text(rect(), m_current_keymap.substring_view(0, 2), Gfx::TextAlignment::Center);
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}
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