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Applets/Keymap: Repaint applet on demand only
Instead of poking into the the applet window backing store whenever the keymap changes, we now drive the GUI updates properly via update() and paint_event(). This fixes an issue where changing the system font would cause a "ghosting" effect in the keymap applet.
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3 changed files with 28 additions and 28 deletions
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/*
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibCore/FileWatcher.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Window.h>
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#include <LibGUI/Widget.h>
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enum class ClearBackground {
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No,
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Yes
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};
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class KeymapStatusWidget : public GUI::Label {
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class KeymapStatusWidget final : public GUI::Widget {
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C_OBJECT(KeymapStatusWidget);
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virtual void mousedown_event(GUI::MouseEvent& event) override;
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void set_current_keymap(DeprecatedString const& keymap, ClearBackground clear_background = ClearBackground::Yes);
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public:
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virtual ~KeymapStatusWidget() override;
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void set_current_keymap(DeprecatedString const& keymap);
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private:
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RefPtr<GUI::Menu> m_context_menu;
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DeprecatedString m_current_keymap;
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KeymapStatusWidget();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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ErrorOr<void> refresh_menu();
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RefPtr<GUI::Menu> m_context_menu;
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DeprecatedString m_current_keymap;
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GUI::ActionGroup m_keymaps_group;
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};
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