diff --git a/Userland/Libraries/LibGL/Tex/MipMap.h b/Userland/Libraries/LibGL/Tex/MipMap.h index b8f365a916..01bfd02397 100644 --- a/Userland/Libraries/LibGL/Tex/MipMap.h +++ b/Userland/Libraries/LibGL/Tex/MipMap.h @@ -42,8 +42,8 @@ public: } private: - GLsizei m_width; - GLsizei m_height; + GLsizei m_width { 0 }; + GLsizei m_height { 0 }; Vector m_pixel_data; }; } diff --git a/Userland/Libraries/LibGL/Tex/Sampler2D.cpp b/Userland/Libraries/LibGL/Tex/Sampler2D.cpp index 5ab81aea00..d72fc0fe82 100644 --- a/Userland/Libraries/LibGL/Tex/Sampler2D.cpp +++ b/Userland/Libraries/LibGL/Tex/Sampler2D.cpp @@ -57,6 +57,9 @@ FloatVector4 Sampler2D::sample(FloatVector2 const& uv) const MipMap const& mip = m_texture.mipmap(lod); + if (mip.width() < 1 || mip.height() < 1) + return { 1, 1, 1, 1 }; + float x = wrap(uv.x(), m_wrap_t_mode); float y = wrap(uv.y(), m_wrap_s_mode);