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LibGL: Add simple implementation of buffer objects

For now, buffers are only implemented on the LibGL side, however in the
future buffer objects should be stored in LibGPU.
This commit is contained in:
cflip 2022-11-13 15:08:24 -07:00 committed by Andreas Kling
parent 892006218a
commit 59df2e62ee
6 changed files with 170 additions and 10 deletions

View file

@ -15,6 +15,7 @@
#include <AK/Tuple.h>
#include <AK/Variant.h>
#include <AK/Vector.h>
#include <LibGL/Buffer/Buffer.h>
#include <LibGL/NameAllocator.h>
#include <LibGL/Tex/Texture.h>
#include <LibGL/Tex/TextureUnit.h>
@ -543,6 +544,12 @@ private:
// GL Extension string
String m_extensions;
// Buffer objects
NameAllocator m_buffer_name_allocator;
HashMap<GLuint, RefPtr<Buffer>> m_allocated_buffers;
RefPtr<Buffer> m_array_buffer;
RefPtr<Buffer> m_element_array_buffer;
};
ErrorOr<NonnullOwnPtr<GLContext>> create_context(Gfx::Bitmap&);